====**Mask Map Texture**==== The Mask Map Texture is the image that selects the texture and where that texture is used on your track. The scene file for your track maps a texture to each channel in the Map Mask image. You paint in your Mask Map image where you want those textures to go. The Mask Map image is 1024 x 1024 for an SX track and 2048 x 2048 for a National. ** Sample Mask Map images from selected Reflex tracks: ** ||[[http://dirttwister.com/images/reflex/wiki/MaskMap/Grassland_MaskMap.zip Grassland]]||[[http://dirttwister.com/images/reflex/wiki/MaskMap/Kingston_rnd1_maskmap.zip Kingston Round 1]]|| ||[[http://dirttwister.com/images/reflex/wiki/MaskMap/LostMeadow_Maskmap.zip Lost Meadow]]||[[http://dirttwister.com/images/reflex/wiki/MaskMap/Manchester_rnd2_Maskmap.zip Manchester Round 2]]|| ||[[http://dirttwister.com/images/reflex/wiki/MaskMap/Moto448_Maskmap.zip Moto 448]]|||| ||[[http://dirttwister.com/images/reflex/wiki/MaskMap/SugarRidge_Maskmap.zip Sugar Ridge MX]]||[[http://dirttwister.com/images/reflex/wiki/MaskMap/Trucks_Halifax_MaskMap.zip Lago Dell Orlo (Truck map with snow)]]|| ** Mask Map main image **: ~- Overlay_Base texture - Paint black where ever you want your main dirt texture to be. Normally most of your track path will be this color. ~- Overlay_R texture - Paint Red where you want your red channel texture to be. This would normally be an alternate dirt. ~-Overlay_B texture - Paint Blue where you want your blue channel texture to be. This seems to be typically a grass texture or off track texture. ~-Overlay_G texture - Paint Green where you want your green channel texture to be. This seems to typically be rocks or an alternate grass texture. It is possible to mix your R, G, B textures. Moto 448 uses Blue and Green together to mix grass and leaves. Here is the Lost Meadow Mask Map image: {{image url="/images/reflex/wiki/LostMeadow_Mask.jpg" title="Sample Mask Map image from Lost Meadow" alt="Sample Mask Map image from Lost Meadow"}} ** Mask Map Alpha Channel:** The alpha channel on the Map Mask appears to turn on the wet look to textures. More experimentation is needed. Use a black alpha and where you want the textures to appear wet use use some percentage of white. Dell Lago Orlo uses 50% white where there is snow and Moto 448 uses 128 where there is water. {{image url="/images/reflex/wiki/LagoDellOrlo_detail_mask_alpha.jpg" title="Sample Mask Map Alpha Channel image from Dell LagoOrlo" alt="Sample Mask Map Alpha Channel image from Dell LagoOrlo"}}