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New SLT Exporter plugin released.

Started by mcm2boys, February 03, 2005, 08:38:00 AM

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v_hoOk~

also twofour, u really need to get knee pads on that model it still looks rad tho, but is in need of knee pads


mcm2boys

Ok i have added 2 skeleton ms3d files to the original zip for new downloads and an extra link for just the skeletons. Check the link above to get them. You will still have to link the verts to the joints but that should be easy enough.

In 'File|Preferences|Misc' set the Joint size to 0.1 or 0.15 it's much easier to work with.

1) On the 'Model' tab press the 'Select' button and in the 'Select options' below uncheck the 'Ignore backfaces' and press the 'Vertex' buttons.

2) Get close up to the verts and joint you want to attach.

3) Go to the Joints tab, select the joint from the list you want to attach the selected verts to.

4) Draw a selection box over the verts you want to attach to one joint. Use the Shift button to add the new selection to the verts you already have selected.

5) Under the Joints tab press the 'Assign' button.

go back to 3) for the next joint.

If you need to Unassign some verts then use the 'Clear' button on the Joint tab, and start again. This clears all of the joints of their assigned vertices.

There is also a 'Joint tool' under the Tools menu item. In here you will find an 'Assign Unassigned  vertices to nearest joint' option. This might be worth a try but i think in some areas you might get a few problems.

cR

Thanks man! :P they look weird if you expected to see a bone structure like the IK tools in 3d Max :P They'll come in helpfull thnx again man :)

Bunny

Two four, your model's looking great, keep it up man.
Aaron | Bunny0St33l | Bunny06



squeek110

yeh two_four that model does look sick good job ;D ;)

cR

I just finished a replica of my Scott 89X + SVS Mudflap :) Now the rest... :D

metal_miracle

can anyone answer me this.. i made a bike model and only the back half got the tex right but in milkshape its all in place the uvw and tex are right..

Velcrobutt

Don't know if this helps anyone,I found by experimenting that the height of the bike and rider in milkshape are close to half the height of the turquoise rod in the 3d view.

Hope this might help, spent about 2 hours resizing to find this out, thought i would share with everyone.

squeek110

Quote from: cR on February 04, 2005, 04:24:47 PM
I just finished a replica of my Scott 89X + SVS Mudflap :) Now the rest... :D

ha ha sick

mcm2boys

I have found and fixed the shadowing bug in the SLT exporter. For anyone interested it was because I was reversing the X direction for the vertex positions but not in the normals. It seems to work ok in the tests i carried out, and a new version of the Plug-in has been released.

You can find a link to the new plug-in here:  http://www.twisteddirt.com/ms3dsltexport.php


Thanks to XFR_Odin_1 for pointing this out.


Laurie