• Welcome to Twisted DIRT Forums.
 

MX Unleashed Nationals Delayed...

Started by MCMnut, December 31, 2004, 10:38:11 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

MCMnut

Sorry about this but we found that our conversions may be less than perfect and have decided to delay the first releases until we can get this resolved.  The last thing we want to do is release these tracks and then a couple of weeks later figure out what we did wrong...and then have to do some "special edition" version of the tracks.

We don't know how long it will take, but you can bet it will be at least one week. :(  We're sorry.  Probably nobody is as bummed as I am to have to tell you guys this because I SOOO wanted to get these tracks out....but I think having them right is better than just having them out, so we'll all have to wait.

Jeff

HaB Stealth0

oh well. Rather have them perfect than dodgy perfect. Sure you guys will do a kick ass job of the nats :)

metal_miracle

its good that you take your time..

i got 1 question do you use the same vegetation as in mxu?

MCMnut


ATR_RaTaX2

well this is all good for me as im off skiing for a weeek:):):):)

cR

Thats prolly why the res had to be updated?

Oh well take your time, if you need help, testing, anything... I'm here!

Good luck and a happy new year!  ;D

VMX_SKYmx99

So will we be able to use new vegetation when making our own tracks? :D

MCMnut

Quote from: VMX_SKYmx99 on December 31, 2004, 01:59:36 PM
So will we be able to use new vegetation when making our own tracks? :D

I believe Laurie is planning on adding that capability to DilloToo. :)

Jeff

VMX_SKYmx99


Garasaki

I think everyone here thinks its better late then crappy!

MX45

do it right the first time  ;D

I'm busy still with the sx tracks  8)

Are the rest of the sx tracks going to be released?

Mike | If you never fail....you will never succeed.[/color]

MCMnut

Quote from: KXmotox45 on December 31, 2004, 02:46:33 PM
Are the rest of the sx tracks going to be released?

Yes, all of them, nats and SX.  :)  We have about 7 nats "almost" ready for release.  After that we will be pumping them out as we get them finished.  Probably about 1 sx per week if all goes well.  Perhaps a little slower on the nats since some of them have complex animations.

Jeff

HaB Stealth0

Good stuff, hopefully this mite create a bit more interest in the mcm community :)

XFR_Odin_1

Ok I'm a little confused here, are you guys building the tracks from scratch or are you getting them from rainbow and making them playable in mcm2? 

-and

Can we track makers possible get some of thos staduims for our sx creations.  I really like seeing actually people and not just multi-colored dots


-Odin

AMA_DirtTwister

The tracks are started from actual MXU data, but that data doesn't work in MCM 2 without being modified. 

Bruce
AMA_DirtTwister - http://dirttwister.com

skinned


MCMnut

#16
Sure...we're releasing them for the most part in numerical order (with one exception).  Assumming we don't find any more "show stopping" problems, the list will be as follows:

Nat01, Seneca Butte
Nat02, Bodie
Nat03, Racine: Long
Nat04, Doha
Nat05, Blueridge
Nat06, Summerhaven
Nat08, SlackJaw

Jeff



Bunny

I can't wait to try out Hillsboro when you get to it on the list. :)
Aaron | Bunny0St33l | Bunny06



BombX3

Hopefully i mite actually get the game soon for my ps2 8)

MX45

Quote from: Bunny on January 02, 2005, 01:35:12 PM
I can't wait to try out Hillsboro when you get to it on the list. :)

I can't wait for cedar mill, big air in mxu = insane air in mcm   woo woo

Mike | If you never fail....you will never succeed.[/color]