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Splines not very well done

Started by Darkslides19, January 12, 2016, 07:15:28 PM

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Darkslides19

Alvaretta, the one in the video, (and more) are very well made tracks but they all share the same problem: the splines are just not very well done. Some of you might be happy that you can cut almost everything but it is just a bit annoying. When you crash it can also happen that you spawn off track because the splines go out that far.

The video (link below) shows a lap i did on a track that got uploaded on reflex central. I got off track onec and noticed that i didnt get the off track timer so i started exploring. This is a lap i did with many cut lines just to show you how easy it is to get good lap times by cutting (no penalty). This is rather unfair against other people that do 20+ laps just to get a good lap time that is legit.

So when you make a new track:
Even if you spend a long time on the hightmap and get a feeling that you are done with the track and just want to release it, take some time (i usually do it in <10 minutes) and do a lap riding on the left and right edge of the track to see if you find anything you dont like. If you find something take these 2 minutes to fix everything you want to fix. Perhaps even add a reset spot with the zone map on tight corners.

https://youtu.be/7Hp1lgyZ2Is

-> again: this track is just an example.

And I'm not only speaking for myself. There are many people out there (like AHeckman2) who think the same way.

Please let me know what your opinion is and reply below.

nebdaar

All true and really well said!

Unless... you're a goofball like I am whose goal was (and prolly still is) to create tracks with unbelieveable hidden shortcuts. Check this ultra old webpage about an MCM2-track I created way back: http://www.nebdaar.com/thbp.htm. It shows the whole creation process from idea sketches on paper (yeah, that existed back then) to the finished track. Took just about 4 month if I recall it right. Standard lap times were around 1 min, cutted track times a bit below half a minute. Most shortcuts did involve a certain amount of (high) speed, so it was tricky to enter the speed line and then, due to tough steering at high speeds in MCM2, to stick to it. Was quite fun back then to see the pros doing lap after lap to figure it all out.

Cheers, neb

Darkslides19

wow.. if you have the same process of trackmaking for reflex then ur on a good way :D looking forward to seeing your first one one reflex :)
ps. I'LL FIND THOSE CUTTTZZZ