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mask map ingame issues

Started by gokitty199, May 05, 2014, 02:19:17 AM

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gokitty199

alright i grabbed the track(terrain.png) out of my mx simulator folder and opened it in photoshop, made it 2048x2048 and 16 bit, i made a mask map for it red all around the outside of the track, i changed the texture to grass and saved it and went ingame and where i put the red in photoshop it is a grass texture, but its also really tall above the rest of the actual track. im not sure how i can make it match the level of the track




al167

#1
your mask map should look like this from lost meadow


there are up to four textures you can use in reflex. one is on the black channel, one red, one green one for blue. there are sample textures and bump maps in the wiki. for more beginner help try watching my reflex tutorials on youtube.
and the alpha should be black where you want it to be dry, and white where you want it to be shiny.


mcm2boys

from what i can see of your photoshop screen you have the mask map merged into the displacement map - they are both on the same layer. The should be separate texture/images and need to be imported into DE into different textures.

gokitty199

Quote from: al167 on May 05, 2014, 07:01:39 AM


there are up to four textures you can use in reflex. one is on the black channel, one red, one green one for blue. there are sample textures and bump maps in the wiki. for more beginner help try watching my reflex tutorials on youtube.
and the alpha should be black where you want it to be dry, and white where you want it to be shiny.

your youtube videos are the ones that got me started lol i was on number four untill i read a comment bout using mx sim terrain for the track in reflex so i decided to give that a go with a random track from my personal folder. ill rewatch your tutorial as im probably missing something. and i seperated the track image(heightmap) from the mask map the first time and the same thing happened

mcm2boys

Where did you get the disp map?

gokitty199

Quote from: mcm2boys on May 05, 2014, 12:09:42 PM
Where did you get the disp map?
well im feeling dumb but i figured it out. i saved one of them with no mask map and saved another one with the mask map that i have around the track for grass. and this one is the js7 compound from motoboss

mcm2boys

Who is motoboss - not a name i recognise is he an ex Rainbow guy?

JamieT

Motoboss has been around since the MCM2 days making tracks.  I think he moved over from Unleashed to MX Sim quite early on.

Gokitty - I wouldn't go much futher with that track unless you're just keeping it to ride yourself, or just using it as a learning experience for building Reflex tracks.  I don't think Motoboss would appreciate you releasing a Reflex version of his track to the public.  It's not something that would go down well.

mcm2boys

#8
Ah Motoboss from way back then - i do remember the name now you mention it, does he have connections with RBW then cos that layout looks a lot like JS7 compound from Alive..?  Probably not a big surprise but interesting ..  :)

- just took a look at the mxsim thread where he talks about making it and looks like he used a satellite photo with some input from Cherkerz..

JamieT

I believe it was built around the same time as the Alive version, so the layout is probably the same.  I don't think he had any RBW connections, but I may be wrong.  I think he probably just built it himself, and used Alive as a reference.

gokitty199

Quote from: JamieT on May 05, 2014, 12:47:04 PM
Motoboss has been around since the MCM2 days making tracks.  I think he moved over from Unleashed to MX Sim quite early on.

Gokitty - I wouldn't go much futher with that track unless you're just keeping it to ride yourself, or just using it as a learning experience for building Reflex tracks.  I don't think Motoboss would appreciate you releasing a Reflex version of his track to the public.  It's not something that would go down well.

nahh i wouldnt do that. its teaching me how to do the mask map properly and fiddle with it so it looks nice. its for myself and a few friends when we go to play cause the track is a absolute blast to ride i love it the scaling is perfect for this game and i wouldnt rip someone elses work. also i have one more question, when i ride around and make ruts with my bike, the area i was riding turns a whitish color?

JamieT

When you make ruts and the terrain changes colour, it usually shows up the texture that you have used as your "Base" dirt (which is black on the mask).  Then if you dig deeper than that, the dirt will change to whatever "Dirt Color" is set to.  Dirt Color can be changed by visiting the "Scene" tab in Digital Earthworks.