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Reflex editor - Digital Earthworks - release

Started by mcm2boys, March 04, 2012, 03:20:32 PM

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cr125

can someone make a track editor for reflex that is like the unleashed editor that is easy to use,
that has the jumps on the editor already

thanks

cr125

can someone make a track editor for reflex that is like the unleashed editor that is easy to use,
that has the jumps on the editor already

thanks

al167

you will really need to learn photoshop to make great tracks, but you can make the disp map with the unleashed editor if you want, then export it resize it in photoshop and then import it into the reflex editor. the rest (textures ect) will need to be done in photoshop though...... but thats a good start and would get you riding your own height map in reflex!

most people who try to make tracks give up, as it takes hours and hours to make a half decent track.

will you be one of those? only time will tell!!!!

JamieT

#23
Hey Laurie just an update...

I used the compiler 1.09 just now, and the textures & bump maps are all matching up properly as they should. I only used the default textures though... I have yet to explore all the textures included with reflex. So it could just be a simple fix with the code..

-Jamie

*edit*
No... when I used custom bump maps in the compiler, the shaders do the same thing as before...

I'm suprised this wasn't reported before, which makes me think it may be a problem with my setup?..

I have steam installed in,   C:\Games\Steam\

The reason for this was because I purchased Fallout 3 this past christmas, and the level development kit for the game recommended this install location. That could be the only thing I can think of..

Bump maps look fine in the editor, but once they're in the game, it's a different story.

cr125

what i want the editor to be: I want the editor to be easy to use it has all the jumps in it already it has a bigger map space it has all the things in the one editor and you don't have to use different programs to make things.

thanks cr125

mcm2boys

#25
Thanks Jamie,

I'll keep that in mind as i'm coding and see if i can see anything that might be causing it. First thoughts are that  it could be something like texture sizes of the custom textures..

cr125,
I think you missed one last thing that you want that i don't see on your list: it has to be free.   ;)

Laurie

Fixer


pulse



its just way too bright to look in the editor

mcm2boys

Hi Pulse

That looks like you're pulled back a long way above the track, this can cause the fog to get bright. You can reduce the fog brightness that you see at a distance by reducing the brightness of the topdown texture.

Does the view get darker - less fog - when you get closer to the track (using the 'E' key)?

There are other textures that affect the brightness as well, like the alpha channel of the Chrominance Luminance texture, make that darker to dial down the track brightness..

Maybe some of the other track makers can help you out with workable settings.

Laurie

JamieT

#29
Yeah like Laurie said, it looks like your alpha channel of the chrome map is too bright.

On my track, the alpha for the chrome lum had 47% grey (or brightness) on the light parts, and 40% brightness for the shadows. 7% difference isnt alot, but it makes a big difference in the game i feel.

But if you have been playing with the lighting that may be the issue. I have not touched any light settings yet, but in the editor with stock lighting, your track should appear darker than what it is once you're in game.

*edit*
I just played your xmas compund track, and you have the lighting way too bright to feel natural. I think that is your problem.. I would tone it down, and use the chrome luminence alpha channel to control how your track is lit.

- Jamie

aaron.270


cr125


mcm2boys

I don't have a release date or schedule, it goes out when it's done and when possible after it's been tested by beta testers..

I am currently writing the code to translate the Reflex models into the editors format and render them, after that i need to look at handling the collision objects and then update the compiling routines to add the models/collision models to the compiled track file.


Laurie

JamieT

Hey Laurie,

Just wanted to report a bug/error in the editor. When I adjust the light direction on my track, it only seems to affect the bike and rider, but not the terrain. The terrain shadows are cast in the same direction, no matter where the light source is. Not a big deal, but just thought I would let you know.

Cheers,

Jamie

mcm2boys

Thanks Jamie, i'll take a look and see what i can do..