• Welcome to Twisted DIRT Forums.
 

News:

MX vs ATV Reflex PC Multi-Player back on line 10/8/2013.  Get Racing.

Main Menu

Reflex tool progress

Started by pulse, November 29, 2011, 03:42:47 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

pulse

hey fellas just wondering if theres any word on splines and objects cuz im trying to make like a trail ride/sx for reflex.
-Maniacs Pulse

mcm2boys

Hey Pulse,

Still working on getting a compiling version of the editor. It can compile the textures needed for the terrain, but it still needs to build the scene and level files before that's completely working. It also needs to be able to read/write the track files that the compiler uses so it can compile your exisitng track projects.

We have decompiled splines and a lot of the model format is worked out, but the basic stuff needs to be working and tested before we start adding those to the editor - so that will come in a later release of the editor but are next on the todo list.


Laurie 

pulse

awsome! great to hear that you guys are still working on it. just trying to keep the game alive. much thanks! from the Maniacs crew!

Xtrem

Thanks for the Info update Laurie   :D

al167

just wondering how the editors coming along?, its been a bit dead here lately. whats everyone up to?
ive been trying to learn how to make mx simulator tracks and models at the moment.... ive got a fair bit to learn....lol especially with models.

cheers al167

mcm2boys

Hey Al,

Progress has been slower than i'd hoped, but it always is. I am working on displaying the models using one of RBW's shaders, but that's not happened yet. I can place models, and i have done some work on compiling the models into the track, but more needs to be done. My first attempt at the model library needs to be improved to include more info, like the name of the collision file.. I need to handle model deletions and then finally display and edit model properties..

After that we will be ready for some beta testing..


Laurie

al167

thats good to hear its still being worked on. what file type are the models?

mcm2boys

It will always be worked on - it's how i like to unwind..

The models are in RBW's own format and this time it's different to the formats i've seen them use before..


Stevo

So would there be much chance of us being able to create our own objects??

mcm2boys

I want to write a Milkshape3D plugin as I've done for other titles. I'd really like to put a model editor into the editor, or maybe import 3DMax models and convert them in the editor. I've only quickly looked at the collision files so far and they also seem different.


Gagnetan

happy to hear these news !! continue :) place a model editor or a model converter directly in the editor would be really great

Stevo

Theres no way your gonna get a model editor in there.
Just write a script for export (Milkshape or 3ds) and a collision program like the last one you built.
I know I'd make a few custom models xD

mcm2boys

That might be just enough taunting to make me give it a try..  :)

Fixer

never say never to Laurie  ;D

Stevo

Haha I didnt mean to taunt, its just a 3d modeler is rather large in size.
But it would be aweasome to get that.
I have a question, as you know there is a Gieco honda.
Now, when some one is running that and you dont have the skin the bike shows up as stock.
With that being the case why cant we have our custom skins work the same way??

Fixer

Wouldn't that only work for that 'slot' ?
At least everyone could run there own skin but only they would see it?

or can you add it as dlc?

mcm2boys

I didn't work on the Geico skin, that was a project that Bruce and Scawn7 worked on. It would be possible to add user skins but at the moment i don't know the details of how that would work.


For the 3d modeler, once you have a render engine that works, all you need is some editing functions and you've got an editor, it won't be 3D Max but it's a start.. But first i'll try to get the other stuff working..

al167

laurie you are one bad ass, crazy to think that youd maybe have a go at it!!!!  ;D

im hanging for the next release!!

stevo your pretty good at making gear, maybe if you get in contact with bruce or scawn7, you might be able to help them  finish off what they started.
(they where planning on making a dlc pack with all the current bikes and teams)

cheers al167

mcm2boys

I would get in touch with Bruce, scawn7 moved on and i think was planning on getting involved in other titles, maybe it was MXS.

Progress on the editor: I have spent a lot of time trying to get the RBW model shaders to work, but some of the shadowing parameters have me stumped at the moment. The models were coming out all black (full shadow) so that's not much use. I am now writing some simpler shaders, without shadows, and will come back to the RBW shaders later. I'm hoping this will speed things along a bit.

mcm2boys

For those interested i've got my own shaders working for models now, and it's possible to place and rotate objects in the editor. I am currently working on the track compiling, putting all the right model files and referemces in the right places in the track file set.

Still to do are, saving the track objects into the *.track files, selecting the object (for deleting and editing model parameters) and the model parameter editing functions.


Laurie