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Reflex Track Compiler v1.0.7 Issues

Started by DirtTwister, May 25, 2011, 08:25:49 PM

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DirtTwister

I just wanted to start this thread, so that people can post any bugs/issues they find with the compiler and I'll do my best to roll them up into the initial message.  Let me know if I have missed something.

These are either problems or suggestions.

1.  Free ride start position (xoffset/yoffset) isn't working.

2. When saving your .track file it always uses Custom_Track.track and not the name you opened it with.

3. People are forgetting to put alpha's on images that should have them and the default of white causes undesirable results.

4. People have noticed patterns in their textures that aren't in their textures.  I've noticed tiling on the topdown and it even tiles inside the texture layering circle (for lack of a better term).  I need to do some tests (ie. solid colored topdown) to further identify the source.

5. Users have reported that zone 2 is changing particles.

6.  People have installed Reflex outside the normal Steam structure or without Steam.  The compiler can't find the database folder.  (work around is to create the folder that the compiler wants and then copy the files to the database folder)

7.  When people don't have an alpha the resulting track can look different on different PC's.  I looked at one example where there ended up a white alpha on the detail_mask and the terrain did not look wet.  Instead if you spun donuts you revealed the wetness.   It may have something to do with graphic settings and bump mapping. mva_reapper sent me pictures showing it with and without the shiny wet look.

Outstanding questions:

1. How do you get bike/rider shadows.


pulse

i did a solid color texure for overlay_rgb and it makes it look like sand with that color almost just really soft looking dirt.

mcm2boys

Sorry pulse i'm not sure what you're saying here, is there a problem with the overlay_rgb? If so do you have some screenshots of the problem?

pulse

umm when i put a texure down for the overlay_rgb it repeats it self making a pattern. a track u can test and see is   http://mvamaniacs.com/track_view.php?trackid=829&page=1

mcm2boys

I think what you describe is what is supposed to happen. To make it look more natural you need to make the texs tileable - so that top/bottom and left/right edges match up so you can't see the join.

Laurie

pulse