• Welcome to Twisted DIRT Forums.
 

Reflex compiler v1

Started by mcm2boys, May 15, 2011, 04:16:02 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Mace-x


pulse

hey bruce any word on releasing objects like bales and splines?

mcm2boys

There were a few issues with v1.08 fo the Reflex track compiler. The following fixes have been made to v1.09:

There was a problem with the naming of the sound files which has been fixed.
There was a bug in the spherical light map setup, there were 2 in the file set and there should only be 1.
The particle definition files were taken from Lost Meadow, so i replaced those with the originals from Headshake (DaltonB). The file set is based on DaltonB.
I changed the default light settings in the DefaultTrack.track definition file. The originals came from the UI Compound which is a night time track, they now come from DaltonB which gives daylight settings. I also set the default sun angle to point down, before it pointed across the track angle of 0, which might have caused some weird lighting on the track.

If you want to recompile a track from an existing .track file, then i would suggest copying the [AmbientDirection], [OverlayData] and [DistanceFog] settings from the new DefaultTrack.track file that you will find in the zip and the folder where you install version 1.09 of the compiler.

The compiler can be downloaded from the 1st page of this thread.

Have fun..
Laurie

al167

Quote from: mcm2boys on May 15, 2011, 04:16:02 PM
The Reflex Compiler is now ready for you to try out.

This is a compiler and not a track editor. It uses a track file which defines which files it should use to compile the track with, with a file extension of *.track. We are still working on the format of the splines so at the moment it is only possible to create free ride tracks, but it will allow you to experiment with ttrack making for Reflex.

Reflex tracks are very different to Unleashed or MCM tracks. SX tracks use a disp map of 1024x1024 and Nats use a DispMap of 2048x2048. You will need  4 detail overlay textures and 4 detail bump mapping textures. These are then laid over the disp map using a mask where each color channel, Red, Green and blue are used to mask on one of these detail/bump textures over the main texture. You will also need a softness mask and 4 zone maps that control friction, audio and particle information.


To install the compiler, download the following file and extract it into it's own folder anywhere you like:
Reflex Compiler 1.09 Updated 13 October

The following files you need to extract into the Database folder of your Reflex installation. Anyone who wants to run any of your beta tracks will need to install these files before they will appear in their track list under the Free Ride section. The files define 8 beta track slots. When you compile a track you can select which of these 8 beta slots the track will appear under in the menu. Then to run the track just select it from the menu. You can select any of the 8 beta track slots from the menu but if you haven't got a track compiled in that slot the Reflex will crash to your desktop.


To share your track with other people send then the Beta_Track_Slot_X.level, Beta_Track_Slot_X.scene, Beta_Track_Slot_X.database and Beta_Track_Slot_X.package file to them to copy into the /Database folder of their Reflex installation.

You will find your Reflex installation in the folder 'X:\Program Files\Steam\steamapps\common\mx vs atv reflex' where X is replaced with the letter of the drive that you installed steam on, which will usually be 'C:'.

You can download the Beta Track DLC files from here, unzip them into the /Database folder of your reflex installation:
Beta track DLC files



Have fun

would it be possable to put these files in the downloads section? it seems hard to find for some

DirtTwister

I can put them there. The main reason we haven't was because it's beta.   

PADGETT896

Im a newbie at this i started my account and i was just wondering if its possible to make a track and download it on to a hard drive and download it to your xbox 360? or do i have to buy the game for PC? i really need help with this  ???   

JamieT

A question like this was asked before somewhere... and the answer is no, it's not possible to make tracks playable on the xbox at the moment.

Or atleast, it's not an area that is being researched by the guys at Twisted Dirt. They are concentrating purely on the PC version, and to be able to replicate the quality and functionality of the stock tracks.

This is most likely their goal that they want to reach, before they even take a look at getting tracks onto the xbox.

one9moto

I just saw this and before I start anything, i want to make sure of this.  Will I be able to use my created tracks on the xbox 360 or is this only workable for the pc?

Fixer


ThatWhiteGuy

Quote from: DirtTwister on May 15, 2011, 08:47:21 PM
It's only $19.99.  You can't go wrong.
I got it for 5 buckks on sale :)

Smurfyevs

I'm having trouble starting the setup wizard; I click on it then it doesn't do anything can someone help me!!!!!!

mcm2boys

for the compiler or the editor? The compiler has a much more limited function than the editor now. The compiler will build basic free ride tracks with no objects or splines.. The editor can do those other things..

Make sure the editor install file is completely downloaded, windows should report it as 31,921kb  for the unzipped setup file (not the zip file). If it isn't you will need to try re-downloading it.

BeBe Swaggles

The download isn't working for me. It says the page isn't responding.