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Sik Trix Unleashed - upgrade v1.05

Started by mcm2boys, February 20, 2007, 04:55:31 AM

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mcm2boys

Quite a few fixes, added Import/Export function, a few color changes here and there, added a mud amount slider and color picker and some keyboard shortcuts.

You can grab it here:
Sik Trix Unleashed v1.05 [1.22mb]

note: I have looked for the cause of the fork separation issue but I can't see anything wrong, so if someone can give me more information about it i will take another look. I would like to know what you did last before you noticed the problem, which version of STU you are using, which model and which animation, are you saving to common.pak or not .. and anything else you think might be relevant.

Laurie

thormx985

a good fix would be to be able to minimize it without it still stretching all the way to the bottom of the screen because i cant even get to the bike button iv tried everything and my screens size just cant reach the editors full bottom half
tff_thormx (Dave).

I like to ride my Motorbicycle. MCgrath on alessi's "there Dads kinda crazy"

MX45

I PM'ed you with a link to my trick file.

Using v1.04
model: MXS 450 F KS 450 FPC 1
saving to $siktrix
The problem is only in game, not visible in the editor.

My guess to the problems is that the Y axis is not inline with the forks.

These 3 pics replace the tsunami. The forks appear to be slightly out of place, if at all. (tweened al parts into pose, tweened all parts out of pose. Thats all it is animated).




This next pic replaces the nacnac. Obvious issues. (static, no animation)


This replaces the KOD. It seems the forks are back a bit. (fully tuned animation)


Mike | If you never fail....you will never succeed.[/color]

MX45

I may have found bug exporting bike animation in v1.05.

For instance, my kod replacement. I load from $siktrix.pak (created from v1.04). I then try and export this single kod trick. All other pak files are stock except this exported trick pak. In game the kod trick does the body animation as I have animated, but the bike animation does the stock kod animation.
I tried exporting with 'edit rider' checked and 'edit bike' checked, as well as having tween all parts checked. Each of those exports give me the result of mod rider animation, but stock bike animation.

Mike | If you never fail....you will never succeed.[/color]

mcm2boys

#4
Ok thanks mike, i'll take a look at it.

Just to be sure did you copy both the rider and the bike animation files? bike_kod & mx_kod - i have put icons next to the files in the next version so you can see which file is which.

I thought that i had found the problem but now i'm not so sure, i thought this happens because of extra positional data in the file that i am not reading but i just realised that the KOD and nacnac don't have that extra data, so ..

I need to think about it some more. I have made some bug fixes to the Import/Export though, there were some problems in there.

Is this a problem with every trick, if not can you think of anything you're doing with tricks that separate the forks and tricks that don't?



Laurie

mcm2boys

Sorry Thor

i didn't see your reply there. What desktop resolution are you running. My laptop runs at 1024x768 and i have no problem getting to the bottom part of the trick panel. I wrote it expecting everyone to have that as a minimum screen size and it would take me quite a bit of extra work to allow for smaller screen sizes. Is there a reason why your screen is so small?

Laurie

MX45

oh wow, I didnt realize you the bike and rider animations were imported/exported seperately. I'm sure that's the fix  :-[

I will try it this evening.

Mike | If you never fail....you will never succeed.[/color]

thormx985

hahah nah it is just a old screen its cool i dont want to cuase u to make a big oil time consuming deal over it so its all good i can just change my screens res to a smaller one that fits or what ever but thanks.
tff_thormx (Dave).

I like to ride my Motorbicycle. MCgrath on alessi's "there Dads kinda crazy"

MX45

Sorry for the panic. That was all  my fault I was missing the export mx_bike step.

Mike | If you never fail....you will never succeed.[/color]