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Other/Side Projects

Started by VMX_GravityX2, August 24, 2004, 04:33:57 PM

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Bunny

I want to see it too, sounds like everything you could ever ask for.
Aaron | Bunny0St33l | Bunny06



VMX_GravityX2

I'm also curious on this creation you have going. :)

Jonneh | VMX_GravityX2 | X2 Designs*
R.I.P - Jamie Murphy - Canadian Armed Forces
R.I.P - 'Dimebag' Darrell Abbott - Damage Plan
R.I.P - Dave Williams - Drowning Pool

AheadBMX_6

Sorry no pics yet cause I'm still working on the map. Maybe in a few days. I'm gonna spend alot of time on the disp. map. Everyday it keeps getting more stuff :o Trust me though it'll be worth it!

Bunny

Alright, guess we can wait a little longer.
Aaron | Bunny0St33l | Bunny06



VMX_Burn

#24
Ok, This is what I have been working on recently. I was gonna enter it into the contest but I just didn't get it finished in time. Textures are just a quick job only took a couple hours so dont worry about them.
http://server5.uploadit.org/files/DBRBURN-POSRender.jpg

This post was brought to you courtesy of Adam aka VMX_Burn

DBR_Dodgy

look damn cool burner, 

Ian.
Click Pic To Visit TEAM-DBR       

ThirtyAte

IF IT DOENST KILL YOU, IT ONLY MAKES YOU STRONGER!

TMD_ NemesisX2

Thats pretty cool burn. I really like that style of terrain. I've been meaning to make something like that but i find it so hard to get past the track path stage.

I noticed your berms and inner berms aren't looking so good. Try and remake them, and make sure to gaussian blur them heaps, it looks like a track worthy of some well groomed berms. Is the track wfo? I hope not. Not that you should care if your a wfo lover, but seriously, wfo tracks are extremely easy to make, and  boring, and you can't argue with that really. I know how hard it is to make a track that rides at realistic speeds, but if you could slow it down, im sure a lot of people would have a whole new respect for your nat making skills.

MX45

38, track looks good. I like your style of tracks, but what I want to see is some not-so-perfect jumps. Motion blur the sides of the jumps a bit more, then go back over them with a brush to roughen them up, and take out the 'perfectness' to them, just slightly. Maybe add a few ruts too.


Berms are best done with gradients  ;D

Mike | If you never fail....you will never succeed.[/color]

VMX_Burn

Thnx for the advice nem :) I didnt spend much time on the berms when making them and i guess it shows lol.
Yea it is definatly not a wfo track, but there are some faster sections, but this is only cos I want you to slam on your brakes when it gets tight again.
It's a pretty slow track overal, and makes you really think about braking and such.

What way would you make the berms tho? Because I still want those inside berms to make you slow down a lot.

This post was brought to you courtesy of Adam aka VMX_Burn

TMD_ NemesisX2

#30
What way? the only way? http://tmd-graffix.com/berm_tut.zip

tw0_f0ur_

heres my track.. humm dont know a name for it yet but its a hi def track.. nothing but jumps are in it now.. wait till its finished its gonna be a sx thats never been groomed :) techy!

Thanks,
     tw0_f0ur_ l MXR_DeAt_ l tw0gh0st

Bunny

Aaron | Bunny0St33l | Bunny06



VMX_Burn


This post was brought to you courtesy of Adam aka VMX_Burn

51

Hey SKy im really digging your berms. Make it hard. make people whine and bitch.

MX45

#35
out of everything you can make on a mcm track, berms have the most methods to make them. Different strokes for different folks i guess.

But here's a quick way how I do them.

Make a gradient shaped like a jump. (this will be the sliced profile of your berm.) But make sure to leave alot of black (or 0% opacity if you like transparent gradients) on the ends of the gradient. So have the grey part of the gradient atleast between 30% and 70% on the slider positions.
Then set the gradient type to 'radial' and drag out your gradient. You'll get a feel of how big to make it. Then (for a 180 degree berm) cut the "circle" in half. Ctrl+click on the layer to select the berm, and hit ctrl+t to freetransform, and make sure the piviot point is still where the center of the circle would be. Cancel your free transform, and go to filter/blur/radial blur. Radial blur it about 10 pixels, then 5 pixels, then 3, then 1. You should now have ends of the berm that flow up from the ground and back into it seemlessly. Oh yea, put the layer on screen (or not if you did the transparent way).

edit: add a black to white to black gradient overtop of the berm, and adjust to opacity down to get the center of the berm a little peak to it.

tada


tip: save your berms as a brush, so with one click, you got a new berm :)

Do the same thing for a 90 degree berm, except cut out 75% of the radial gradient.

It all sounds confusing, but try it.

Mike | If you never fail....you will never succeed.[/color]

VMX_101

Well I haven't done a project for ever, I've been playing with my site to much lol. I do have one track in the works but its aways off from being finished or even worthy of a teaser. lol

But for side projects you could say my sites one em.

http://www3.telus.net/public/dsteel

Few tutorials on there some of you may enjoy.  ;D



.: Denny - Aka- V_SDesign :.

TMD_ NemesisX2

Farking hell denny. I am very very jealous of your graphic design skills. You' haven't had very far to come, from what i've seen. But dayum. If only it came as easy for for me as it did for you. I love your site.

VMX_GravityX2

Nice site Denny. Looks good.

Jonneh | VMX_GravityX2 | X2 Designs*
R.I.P - Jamie Murphy - Canadian Armed Forces
R.I.P - 'Dimebag' Darrell Abbott - Damage Plan
R.I.P - Dave Williams - Drowning Pool

DBR_Dodgy

yeah great looking site, and great tute on chain links lol  TY.

well heres a map ive been working on since about this time last year, it dont look much still but i spend more time riding it than i do adding new stuff lol.
its a very very larg  mega lined quarry (when finnished) loads of FMX ramps and natural hits. veriuse trails to be added pleanty of line choice, you can run round and round one line and then branch off to another section blah blah.  im guna get my ass in gear and add some new sections over the next few week/months lol.



ps. it looks rough and straight edged at the mo but it will all change when ive got it all tweeked.

Ian.
Click Pic To Visit TEAM-DBR