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Thanks for all your help...Drumroll please...

Started by DIZ_No_Rebase, September 27, 2005, 05:50:30 AM

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DSPeeper

I can't begin to say how cool it is how this community has evolved.
Congrats to the winners, and congrats to everybody else, too!
The Peeper :o

Mglmstr

Congrats Mike and Robert.  Welcome to the game industry.  For those on the outside looking in, its not all glamour and glitz...  There's tons of hard work to put in.  And no, nobody plays games all day on the development team.  Trust me, its hard work.  Very rewarding work, but tough.

Since this is a nice warm thread, I'd like to give a shout out to Rainbo too.  If it weren’t for the track making tools in the first MCM, I wouldn't be where I am today.  Even though we battled it out with MTX vs. MX Unleashed, my hats off to you guys. 

And for the people that still want to get into the game industry...  KEEP MAKING LEVELS!!!  If you're more of an Artist, focus on the texture quality, if you're more of a Designer, focus on the game-play.  Every company does things differently, but being really strong at one discipline is very helpful when applying for a job.  Most companies hire Designers, Artists, or Coders.  Now days it's very rare that an Artist will also build the level. 

We will be hiring very shortly and I might look here for some employees...  Who wants in???  *#*#*ty pay, free soda and long hours???   OK, its not as bad as that, but it's not what most people think.

ElDiablo (Paul)

I think I've already sent my resume/cover letter and a link to my portfolio website...but ya...I'm interested. I've got the 'feelers' out to about 35 other companies at the moment. I'd rather be making racing games in the continental U.S....but I'm not going to turn down any reasonable offers.  ;D
Sincerely,

Paul Valenti - Owner/Operator - Sound Advice
www.facebook.com/soundadvicekc

VRT_RIDEBLUE


VMX_Slowpoke2


R.I.P Bob you will always be remembered

VMX_101

Quote from: Mglmstr on November 22, 2005, 03:22:48 AM
Congrats Mike and Robert.  Welcome to the game industry.  For those on the outside looking in, its not all glamour and glitz...  There's tons of hard work to put in.  And no, nobody plays games all day on the development team.  Trust me, its hard work.  Very rewarding work, but tough.

Since this is a nice warm thread, I'd like to give a shout out to Rainbo too.  If it weren’t for the track making tools in the first MCM, I wouldn't be where I am today.  Even though we battled it out with MTX vs. MX Unleashed, my hats off to you guys. 

And for the people that still want to get into the game industry...  KEEP MAKING LEVELS!!!  If you're more of an Artist, focus on the texture quality, if you're more of a Designer, focus on the game-play.  Every company does things differently, but being really strong at one discipline is very helpful when applying for a job.  Most companies hire Designers, Artists, or Coders.  Now days it's very rare that an Artist will also build the level. 

We will be hiring very shortly and I might look here for some employees...  Who wants in???  *#*#*ty pay, free soda and long hours???   OK, its not as bad as that, but it's not what most people think.


Well I'm currently in talks with another company but there is always a chance that will not work out so I would be very interested.

Just tell me where and when and I'll send in all my info.

For picking Paul thats not up to me but I would have to say that would be an excellent choice. Of course thats not to say I'm not, just whoever fits your needs.

I have to agree their is a missconseption that making games is all fun. But if your looking for a job then you can expect work and in most cases work isn't fun. Thats why I want to get into the industry so I can work at something I enjoy and feel I'm very good at even if it isn't always that fun.

Regards,
.: Denny - Aka- V_SDesign :.

MX45

What are you guys talking about? Its all fun ;)

No really it still is a capital J O B.

For you guys looking for a job in the game industry now or in the future, just know that there are alot of jobs out there. And video game industry will only keep getting bigger. But thats also not to say it isnt a competative job to get into. Many universities and tech schools offer a major in video game design. I read a good article just yesterday, check it out.
http://www.usatoday.com/money/media/2002-12-03-video_x.htm

Good luck to everyone, and thanks again for all the props.

Mike | If you never fail....you will never succeed.[/color]

WhiteBoy


Mglmstr

#48
We generally don't get to choose what we work on.  :-(  I'm a huge racing fan so I'm always interested in those types of games.  But you have to be flexible and adapt to changing needs.  A good example is MTX, then Monster Garage, then MX World Tour, then World Series of Poker.  The work definitely changes depending in the contract your company has.

I think we'll be posting on Gamasutra today or shortly after the holidays for all positions.  In the mean time, I'll keep checking out Twisted Dirt.  Once the jobs are officially announced, I'll make a separate thread on it.

One of the coolest parts about being in the industry....  Once you're in, you're in.  The hardest part is breaking into it.  Well, if you suck ass, then you'll probably be bouncing around until you find out that flipping burgers actually pays more consistently. :-)

Happy Holidays!!!