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Hi all.. and my new track

Started by ~M.O.B~Warrior, June 25, 2005, 04:28:19 PM

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~M.O.B~Warrior

Hey all . Just joined . I've had the game setting around for a while now but I couldn't get it running on XP . I finally got a dual boot setup going and put some of the old dusty stuff on it that didn't like XP . All I had before was the demo and let me say , This game rocks !! Armadillo topped it . After reading through it's quirks , I thought here we go , a file nightmare coming up . But you guys and APM ...man just a few clicks now ...Very nice job on the tools here guys .

I'm new to MCM2 editing but I have built tracks and trucks for 4X4 Evolution 1 & 2 , and Monster Truck Madness 2 . Also a few Zmodeler years under my belt . That's the main 3d program I use . Milkshape does not like Zmods .3ds filter (generates an error)  so I have one more step in the middle . I have an old , non-expiring (just nag screens) version of Deep Exploration that I run it through first , then Milkshape will import it .

OK enough of that . Here are a couple of screenshots of the track that I'm working on . It's called Tin Penny Pass . Custom textures are done and a bunch of custom models coming (I hope) .





I'll close this post saying thanx for all the work that you have done to make this easier .


When we get there , that's when we've made it .

Bunny

Hey what's up man, I remember you from all over KC's Forums.:)
Aaron | Bunny0St33l | Bunny06



MX45

One thing we could never have enough of is 3d modelers.  Maybe you'd prefer to use 3ds max instead of zmodeler+milkshape?

Mike | If you never fail....you will never succeed.[/color]

ONE_MASTERT


~M.O.B~Warrior

> Maybe you'd prefer to use 3ds max instead of zmodeler+milkshape?

Lol naahh , Ive tried it . I cant make heads nor tails of it . I think the problem is that it can do so much , and I can't pick out the few things I want it to do . But thanx anyway . I'll stay with Zmod .

Release date . It's barely in alpha yet if at all . I haven't made any models for it yet . Just conversions mainly . I'll keep you posted .


When we get there , that's when we've made it .