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Fog - Trees

Started by BPh, March 01, 2005, 01:54:25 AM

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BPh

Hi all,
In DilloToo (0.97), I put the fog on maxi (cuz I have a special track under construction who requires full fog) but in the game, the fog is so far and really not enough like I want it.
Why i need a full fog ? It's a replica of a national track where it rains often (lol) and I want to put an autumn theme or something like that (rainy weather?) with some thunder sounds (like +/- Slackjaw MXU nat 8).
More fog will help me too because this track have a ton of trees and i want to put the lag down for the old pc owners.
Can you help me to put more fog like it looks great in D2 ? Any idea ?
Thks (sorry for my bad english, I speak like a SpanishCow sometimes lol).
Phil. ;)

cR

lol... the fog is only in D2 to make it run faster :)

BPh

Why lol ?

So, we can't put more fog than stock ?

mcm2boys

As a designer you can't control the fog in game except for the color. The user can (and i believe most people do) switch off the fog while riding. I put it into D2 to try to give an idea what the track would look like in game, but as you said it came out fuller than the game.

Sorry phil there's nothing you can do about the fog fullness - that's why it in the Options and not in the Terrain settings.


Laurie

BPh

 :'( :'( :'( :'( :'( :'( :'( :'(

And what can I do if I want to put a ton of trees around the track ? (=>lag problem).
Maybe some custom object creators can do walls with trees on (walls all green with veget) ! It's only an idea, than we can put some real trees front the tree walls (like in Mototrax).
Peace.

cR

I don't see how MCM2 could still lag... You must have a very old pc if it does...

mcm2boys

Each user can adjust the detail levels if they get too much lag. The only option as a designer is to do as you say add a tree wall or use less trees. You have to let the users pick whats best for them, you can't always make something that is great for everyone - sometimes you have to compromise.

Props to you for trying to keep everyone happy ..

Laurie

BPh

Well, maybe you can help me more with testing the track, dl it here : http://home2.scarlet.be/bphil/Helecine.rar
It's the beta, so plz, put ttm off and don't ride it in TDzone.
You will understand what I mean after testing the track (=>lag).
If my P4, 2Ghz, 512ram, Nvidia GeForce FX5700 LE... is very old, there is only 5% of updated pc on the world I think so.

It's a replica of Helecine (say Hay Lay Seen), a training track near my home, here in Belgium.
This is the track's website : http://users.skynet.be/cip/greenpark/firstfr.html
You will find some pics and videos like this one : http://users.skynet.be/cip/greenpark/video/gphmov20.mpg
Some pro riders comes there before a Belgian gp or in the winter.

   



So, plz, tell me what I can do to make the replica the nearest of the reality.
Thks Laurie for all what u do.
Phil. ;)


mcm2boys

hmm i see you're problem, trouble is i'm not really a track designer, i've made a couple but don't have all the tips and tricks. Part of the problem with lag is the rendering of objects and part is the collision detection (which can take nearly as long as the rendering). You could maybe make an enhanced eco system with some trees having no collision and some with collision and plant them around the edge of the track as few as you can get away with. Use mostly collison trees near the track and non collision further away or in places where the lag gets worse. You could also make some bushier versions of the orchard trees to fill out the off track areas using fewer trees as possible.

Finally you have to accept that the MCM2 game engine (and most current game engines) just couldn't handle that amount of objects so you will have to compromise - and absolute reality just isn't possible. But don't stop trying to achieve it. :)

BTW the beta rooms on the TDZ are for running beta tracks, if you run in there you're lap times aren't recorded that's what it's for, you can even lock it for private beta testing sessions. ;D

Laurie

BPh

#9
Mmmmm ok, thks for the reply.
But I have another problem yet...

Quote from: mcm2boys on March 01, 2005, 04:49:06 PM
You could maybe make an enhanced eco system with some trees having no collision and some with collision and plant them around the edge of the track as few as you can get away with. Use mostly collison trees near the track and non collision further away or in places where the lag gets worse. You could also make some bushier versions of the orchard trees to fill out the off track areas using fewer trees as possible.

How do you do that ?

or ...

The problem is I'm using the MXU trees from DilloToo, and they aren't objects like a car or a house, I can't select "ride true" like another custom object. I don't have MXU trees in objects and I don't have bushier trees anywhere lol, I'm not an objects creator lol. When I unselect veget colision in the game, nothing changes.
:'( I think there is no way to resolve my problem, maybe make some walls on the dispmap and put a texture on like veget, than put some MXU trees front of the wall, near the track.

I'm waiting some replies from other track creators or objects creator before finnishing the track who asks a lot of power from the pc to run it. Damn, I have a ton of files for this track now, lol, a lot of backups I mean.
Maybe I'll make a file with 2 tracks, a high res and a low res, but this track without trees isn't funny in MCM2.
See u (and the DilloToo 0.97.1 just released is cool).

Phil. :-*

(Ho yeah, I'm surprised to see U make a great work for us with DilloToo and other stuffs and U aren't a track designer Laurie, I'm wondering where you take the power to make all this work lol, thks again).

ATR_RaTaX2

i think u need to cut down the trees majorly, i hav a good system and it lagged me soooo bad, jus wonderin are them texs done?

mcm2boys

Well if the veg collision doesn't make a difference then maybe no collision trees won't help.

To change the size of trees go to the eco-system tab in D2 and use the Edit trees box at the bottom, select the tree you want to base the new size tree on in the drop down box, then enter new values for height min/max and mean, then the same for Radius min/max and mean. Then just press the Add button. Now you can place these new trees lke you would any others and you will see the effect of the different settings. This will save the changes directly into your ENV file without changing the original mxu_xxx.EST file (i think).

To make them ride through you need to edit the mxu_xxx.EST in notepad. At the end of each Vegitation_X section is a few options to do with colission for the tree. You need to change the 'NumCollisionObjects' to =0 then you can delete the other options below it (only in that section) which start with 'CollisionObject'. I would first copy the original 'Vegetation_X' section and paste it again at the end of the file. Then change the 'X" so that it is one more than the last 'Vegetaion_X' in the file. Put another way all the 'X's for each section should start at 1 and continue in sequence 2,3,4...

You can have a maximum of 255 trees i think but i have never seen more than about 15-20.

You probably want to make a copy of the original EST file to work on then use D2 to swap the trees to the new EST file.


You will probably need to cut down on the trees, i think from what i have seen much over 20,000 can be a problem.

Laurie

I used to try to make tracks in Dillo but it always crashed so i started D2 and now i am a little too busy with the programs to do any designing.

BPh

Thks for all, I'll try all what you said... and maybe the track will be uploaded 1 day lol.
Ratax, the texts aren't finished, why ? I suppose you don't like them...
See u soon guys.
Phil. ;)