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Dillo Too 0.97 Finally released

Started by mcm2boys, January 11, 2005, 05:00:59 AM

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AUS_Twisted

Quote from: RFJ_STC007 on January 14, 2005, 08:55:45 AM
Ummm.....
Shadows have a pink outline on tetures and object have pink lines in them...why?
What do I do now?

I have the same problem to, but it only shows pink on my transeparent objects in MCM2 on the (mipmap) textures from further distances, close up it's fine.

I'll take a screenshot and post it soon, my new crowd on the stadium is a good example.

AUS_Twisted

Well the problem I had with pink showing up for the mipmaps has now been fixed when I disabled the (Don't convert Pink to alpha) option, this is while in MCM2, I still see a pink 1 pixel line showing in DilloToo, but that doesn't bother me if it's fine in MCM2.

BTW I like the new mipmap method then the older DilloToo, the textures show up like Armadillo now ;)

mcm2boys

STC Can you give me more details on what you did and where the pink is. Twisted your comments give me a good idea what's happenning, i will have to take another look at it.

This is because D2 is now set up to work with 32bit TGAs for transparency. So if you rework your texs to 32bit TGA and use black/white in the alpha channel - black where the pink is and white everywhere else then you will avoid this problem. Also if you check the Pack log option and send me the Pack.log file from a problem track - that might give me an idea what's going on with the textures.


Laurie

RFJ_STC007


metal_miracle

when i make mask layer in dillo2 it gets some wierd colors on the shadow.. maybe thats it i just make it greyscale in photoshop..

AUS_Twisted

Yeah just export the shadow map and change it to grey scale in PSP or Photoshop then import it back to DilloToo, It should fix the color problems. I'll give this a try soon myself.

mcm2boys

Hmm you got me there, i'll have to try that out myself. The shadow in D2 should be only black and white so i'm not sure how pink is even getting in there.

Laurie

VMX_SKYmx99

Sometimes when I have bales on my track, the color of the bales burns into the track shadows.  But I just greyscale em.

DBR_Dodgy

yep i had that problem ages ago only with objects, they all left a hint of there color behind, but it didnt do it all the time.

Ian.
Click Pic To Visit TEAM-DBR       

cR

I had it to with some eco's but it came out pretty good cuz the eco had some pink flowers...  :P

metal_miracle

well i found out that it is the alpha layer that cast funny colors..

VMX_D-Dub

this has happened to everyversion of d2 i have gotten. half on the menu's gets cut off. what do i do to fix this ?






cR


DirtTwister

Have you messed with your DPI setting under the video properties?  Normal is 96 DPI.  Changing that setting can really mess up programs.

Bruce

VMX_D-Dub

I have not messed with it. heck i dont even know where to find it at  ;D





VMX_D-Dub

well i guess it is my resolution. i had it at 800x600, then i changed it to 1024 and its perfect. Does anyone who has a 800x600 sized monitor have this problem ?





VMX_SKYmx99

You should be able to run 1024X768 just fine.  I would think.

mcm2boys

Well thanks for the feedback guys, i didn't know anything about the colored shadows until now something else i will have to look at. It never showed up on the testing i did but it is obviously a problem.

I'll have to take a look at the cut-off menu problem too - it's only happening on smaller screen resolutions?

Laurie

VMX_D-Dub






BombX3

I run at 800x600 but hav to go higher to get rid of the same prob as DUB,kinda gets annoying, but doesnt bother me tooo much :P