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skin making question

Started by mx409, August 04, 2006, 05:56:49 PM

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mx409

i made a few bike and rider skins for mcm2 and i was wondering what i needed to do to get them into the game.. i thought i was doing it right but when i went into the game the bike was all miss colored and not all there and when i tried to get the gear it made the game crash.. any help on this would be appreciated.. this stuffs definately not as easy as it looks.

VRT_JPRLisbon_

i think the skins have to  be 256x256 or 512x512 , saved  as TGA , uncompressed and 24 bits , try.

Fixer

Straight from the "MCM2HELP.HLP" file in the game's installed dir.

Creating custom bike and rider skins

In addition to choosing from an awesome selection of authentic Fox and Answer gear to clothe your rider, you can also create custom clothing designs for your rider to wear.
And, in addition to choosing from a range of great paint jobs for your bike, you can also create custom gear that will really make you stand out in a crowd.
Motocross Madness uses the TGA Truevision (Targa) file format for all custom bike and rider skins. TGA files can be created and modified using a 2-D graphics program that can open TGA files (Adobe® Photoshop® and Jasc® Paint Shop Pro®, for example).

To help you get started, a sample bike and a sample rider skin TGA file are included in the Bikes and Riders folders in the location where you installed Motocross Madness 2. You can use those files as starting points for creating your own original designs. Their filenames are rider01.tga and bike01.tga.
When you're ready to slap your custom skins into the game and really show off your stuff, keep the following in mind:

·   All custom bike and rider skin files must be in the TGA format.

·   In order for your custom skins to be included in the list of available skins in the game, you must copy your custom TGA files to the Bikes or Riders folder where you installed Motocross Madness 2.

·   The TGA files should use 24-bit color and should be 256x256 pixels in size.