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New Tutorial - Advanced Displacement Mapping with Leveller

Started by ElDiablo (Paul), December 04, 2005, 12:14:40 AM

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sX5Fe_giZM0o

You have helped a ton Paul thanx again.

I also admire the way you handled Mike Mach's comment on you patting yourself on the back.   Have you ever considered teaching grade school? lol

Good to see you are still creating and helping..

Dave

ElDiablo (Paul)

The chronic downfall of posting on message boards is that no two people will read what you've posted in quite the same way. In other words...what you post doesn't always come through in the way it was intended.

Having said that, Mikemach and I are completely cool with each other and I consider him a friend (although we don't talk much admittedly). I just clarified myself with whatever it was that I said (can't really remember at the moment) because I figured he just misunderstood my meaning. Since he didn't come back and post again...I assume that was the case. Mike, like myself isn't afraid to speak up or call BS when he thinks someone or something is out of line. I admire that about him. I wasn't trying to talk down to him at all, and you can be sure that if he thought that I was...he'd have been ALL over me like white on rice! lol

No I never thought of teaching school. I'm 42 years old...been married twice, but have no kids. I do have two brothers that have collectively provided me with 4 nephews and a niece. Having spent enough time with them...I find that I'm probably a much better UNCLE than I would be a DAD. I couldn't be a teacher because then you don't get to play with the kids, get them all wound up on candy (or sugar), get their clothes all filthy and disgusting and them hand them back to mom and dad (like I do as an uncle)!

Glad the tutorial and this post is helping out. If I do nothing else, giving back to the community that has given me SO much is the LEAST I can do. Hopefully somebody will put this to good use and wind up making games for a living. That to me would be better than getting 1000's of downloads or 100 "awesome" reviews (or winning any track contest).

;)
Sincerely,

Paul Valenti - Owner/Operator - Sound Advice
www.facebook.com/soundadvicekc

Crashnburn11

Quote from: ElDiablo on December 08, 2005, 08:26:20 PM
Sure I can Pete! I think that's the next one. I did one a while back but the quality wasn't the best and it had audio problems (sound overlapping, etc..) so it wasn't so easy to follow.

I think I'll start writing up a script/outline sometime this weekend and see what happens. Anything specific that anybody is interested in seeing in it?


i would like to see some help on picking colors that will look realistic in mcm2, and mostly the surface mapping. thats my biggest problem

ElDiablo (Paul)

I think surface mapping in Terragen is MOST people's problem. I will most certainly be covering that in great detail. I will also cover my methods of choosing colors.

It's really pretty simple. I do a google image search for some pictures of the type of grass, dirt, etc... that I'm looking for and convert the image using the INDEX color method to 12 or so colors. Then you just use your cursor over the color pallet to see what the RGB values are. Usually before I do this I also darken the image by about 25% since Terragen brightens all colors up considerably.

If that doesn't make sense...don't worry. When you see the tutorial it will all be explained in great detail I assure you. That info was also in my last (crappy) Terragen tutorial. This time hopefully...I can get it done much better!

Sincerely,

Paul Valenti - Owner/Operator - Sound Advice
www.facebook.com/soundadvicekc

metal_miracle

#24
hi eldiablo why you use wireframe render mod in levller and not solid rendering mod in that tutorial

i think the wirefame mode make it much harder ro see that changes..

andi noticed another thin you smooth the edges why not just invert the selection and raise the sorunding untikl it match
looks much smoother not so cut out

ElDiablo (Paul)

Quote from: metal_miracle on December 10, 2005, 02:56:27 PM
hi eldiablo why you use wireframe render mod in levller and not solid rendering mod in that tutorial

i think the wirefame mode make it much harder ro see that changes..

andi noticed another thin you smooth the edges why not just invert the selection and raise the sorunding untikl it match
looks much smoother not so cut out

Because wireframe mode lets you see each individual poly instead of just a rendered representation of the land, and because I'm used to it. But it really IS much more detailed than the solid rendering...just takes getting used to and sometimes it's good to switch back and forth between solid depending on your perspective.

What you're talking about with inverting the selection and raising the offtrack...sounds like a hell of a lot more work than just using the blur/smooth tool! lol  :P
Sincerely,

Paul Valenti - Owner/Operator - Sound Advice
www.facebook.com/soundadvicekc