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Recruiting Members, MotoMod for FarCry.

Started by Pentium, August 29, 2004, 06:45:06 AM

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Pentium

Since everyone seemed interested, I might aswell post that were recruiting members for MotoMod for FarCry. Were recruiting in every category. If anyone is interested we'd apreciate the help.
If you can help please contact yamahaalex37@hotmail.com
Our website is http://motomod.farcryfiles.com

DBR_JIX_

if i was interested what wold i have to do?
thanks
Click Pic To Visit TEAM-DBR       

Pentium

#2
Great! You could help out by coding, mapping, modeling, skinning, or creating sounds. Whatever you think you could contribute.

Fredde

Id gladly help as a beta tester  ;)

Not sure I'll be helpfull in many other ways...
Shameless promotion :)

tw0_f0ur_

Thanks,
     tw0_f0ur_ l MXR_DeAt_ l tw0gh0st

DBR_JIX_

Click Pic To Visit TEAM-DBR       

VMX_SKYmx99

I "could" help with mapping, but if you need textures lemme know. :)

Pentium

#7
Great! Textures, mapping, whatever it would be a great help. You should all contact yamahaalex37@hotmail.com (mod leader), and let him know you want to join.

Pentium

We are in need of texture artists and skinners. We could use the help If you can texture or skin. Please contact Yamahaalex37@hotmail.com soon.
Thanks

MotoX395

well I don't play farcry (yet) but I'm sure I could help with textures atleast... I've sent a mail. :)
^^^^^^^^^^^^^^

MotoX395

I'm curios about some things... I don't know *#*#* about real programing really so I hope I don't sound stupid, nor have I played far cry yet so I don't know how it handels by default but here goes:

How will you take care of things such as:

Crashes
Acceleration/de-acceleration
Cornering and etc on 2 wheels making it look like 2 wheels and not 4 wheels...
"spline"... will you have some kind of system so it detects when your outside or on the track?

I'm not stupid I know you just started but just wondering if you have a straight plan to do these things unless they are allready built into the game engine. :p
^^^^^^^^^^^^^^

Pentium

#11
For crashes you can eject the player from a vehicle if he collides with objects or terrain eg. if he lands upside down he'll crash.
For acceration will be the same as a buggy (in the game) probably, but we'll probably apply an inpulse object (a push object) to the front of the bike to make it "Wheelie". I'm pretty sure FarCry already has gyro physics for acceleration/de-acceleration but not balancing.
For cornering, FarCry allows vehicles with two wheels, all we have to do is apply weights at the bottom (under ground) and on the sides then adjust the weights while you're turning. Power slides are built into FarCry also.
For tracks we'll use a custom game type with check points and an area shape in the map editor to keep you on the track.
Also in case your wondering we're going to use animations and key bindings for stunts.
Hope this answers your question.

MotoX395

^^^^^^^^^^^^^^

HaB Stealth0

sounds like an excellent mod when it will be finished

Pentium


Scott

Can I be a Beta tester  ::) ??
that would be fun  8)