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Custom Objects for MVA - Release of SLTtoDXG converter

Started by mcm2boys, July 04, 2007, 04:38:13 AM

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mcm2boys

#80
To my knowledge only the LIB and PCO files are used for giving physics properties to moving objects. They are linked to each other in the TOY file. It could be the editor not PAKing the right files or making the right links but i don't think there are any other links. It's been a while since i wrote that stuff so i could be missing something, maybe send me the PAK to look through to help find the root of the problem..

Which editor are you using to pack the track?

JvdL

Quote from: mcm2boys on July 19, 2009, 04:45:41 AM
To my knowledge only the LIB and PCO files are used for giving physics properties to moving objects. They are linked to each other in the TOY file. It could be the editor not PAKing the right files or making the right links but i don't think there are any other links. It's been a while since i wrote that stuff so i could be missing something, maybe send me the PAK to look through to help find the root of the problem..
I'll mess some more with it, hopefully finding the answer. As I certainly don't want to put even more of a work load on your shoulders.
Quote from: mcm2boys on July 19, 2009, 04:45:41 AM
Which editor are you using to pack the track?
Both the stock editor as well as UE2.

mcm2boys

QuoteAs I certainly don't want to put even more of a work load on your shoulders.
it's no problem, if you're still stuck with it just drop the file over..

..and don't you have quite a workload yourself.. :)

JvdL

Quote from: mcm2boys on July 19, 2009, 02:44:43 PM
QuoteAs I certainly don't want to put even more of a work load on your shoulders.
it's no problem, if you're still stuck with it just drop the file over..

..and don't you have quite a workload yourself.. :)
Thanks, really appreciate your help.

And well. I do. But that doesn't mean I have to saddle up some extra work for you now does it? ;)

mcm2boys

#84
I've had a closer look at this problem and i think the link that you are looking for is made through the file names, if you want to use 1 PCO for multiple models then the model name and the PCO name must use the same file root.

So in the following example
|Bale_White_ShortDirty|Bale_White_ShortDirtyf|_SAME_|Bale_Short|Bale_White_ShortDirty

you need to change the LIB entry, the PCO name (and the name inside the PCO) to:

|Bale_White_ShortDirty|Bale_White_ShortDirtyf|_SAME_|Bale_White_Short|Bale_White_ShortDirty

That is the PCO file name should be changed from Bale_Short to Bale_White_Short.

I believe this is how the PCO gets 'invisibly' linked to the models but you might want to check that with someone from RBW since it's something i have 'picked up' over the years from trial and error experiments and seeing what works..