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#81
General Discussion / Re: MXGP PRO - Feel like a PRO...
Last post by AMA_King - June 12, 2018, 07:25:01 PM
Notice my comment that this game only has one "freeride / compound"?

Well, shoot... Monster Energy Supercross is SELLING their first DLC "compound" for $5 and the Monster Energy CUP track (one track) for $6.  F-that.

There will probably be more 10 more "compounds" for the top 10 riders @ $5 each & IDGAF about these games anymore!
#82
General Discussion / Re: MXGP PRO - Feel like a PRO...
Last post by AMA_King - June 12, 2018, 07:20:22 PM
Like Button - clicked
#83
General Discussion / Re: MXGP PRO - Feel like a PRO...
Last post by Bulldog - June 12, 2018, 12:56:35 PM
I'm sad to see that it appears that this new game will still have moon like gravity.  I don't get it, why is the gravity such a hard thing to get right?  I have not seen one MX game where the bike drops from the air to the ground realistically and it really ruins these games.  With all the other physics aspects that they deal with I would think this would be the easiest part to get right.

https://www.youtube.com/watch?v=NjWgyV7ZU-c

#84
Bro, I have no more idea, we are in 2018 lol.
#85
General Discussion MVA / Re: MX vx ATV Unleashed doesn'...
Last post by pokeboy97 - June 09, 2018, 01:21:29 AM
Quote from: Bulldog on August 03, 2017, 05:18:06 PM
Is anyone able to run MX vs ATV Unleashed on Windows 10?  The game loads fine but as soon as I go to start a race it crashes while loading.  I ran it fine on Windows 7 but Windows 10 seems to be a no go.  I grabbed a copy from GOG.com a while ago because I like their DRM free installs.  Their support asked me to try a few things but none of them helped.

If anyone has any ideas to get it to work I would appreciate it.
...
#86
Quote from: mcm2boys on August 01, 2007, 07:51:58 AM
The next version of UE2 is now available for download. The program comes in a ZIP file which you can unzip wherever you like on your computer, and UE2 will find MVA and the files it needs. If you haven't used the official MVA installer or have moved your MVA installation from it's original folder without re-installing it, you might have problems starting UE2.

The ZIP package contains:
  UnleashedToo.exe - program files
  UnleashedToo.chm - help file
  d3dx8d.dll - program support file
  xbxgrph.dll - program support file

If you want to use custom objects in your tracks you will need to put the files (either the PAK files or the individual DXG, DXT, DXM and COL files in a folder called 'CustomModels' in your '%MVA%\Media' folder.

If you need help then ask here, i don't have the time to trawl all the MVA sites like i used to, but i do check in here most days.

You can grab Unleashed Too v9.1.18 here..  Update  31 Nov 2007


Have fun
Laurie
Link is offline :( upload please?
#87
Quote from: BPh on March 08, 2007, 04:07:12 PM
http://bph-designs.no-ip.org/MVA/index.html , check the tutorials there about the camera men.

About the plugin for MultiEx, I can't help ya cuz I think the latest time I used the stuff, it's something like 4 months ago.
I know they released a new version but I'm not sure if we must intall the plugin or not, the best you can do is visiting their forums at www.xentax.com

Peace.
Bro, I need help converting MXVA Unleashed textures, please help!
#88
Quote from: C4Detonator on June 29, 2015, 02:40:09 PM
I spent the last four days with non-stop typing, creating this document. Inside the written document, I have provided Four links:
       -Photoshop Free Trial
       -Al167's Track Building Kit
       -Digital Earthworks made by mcm2boys
       -TheC4Detonator Kit

I have SO MUCH WRITTEN on this document. All of the tutorials on Youtube, dont go into alot of depth in what they are actually doing, in this document, i go into alot of detail, explaining what something does, why you should use it, and how you can create/edit it to work to your advantage.

Not only do i explain simple things, but i also explain the advanced, which inlcuded, but is not limited to:
       -How to make Certain Types of Jumps (Single, triple, landing, whoops, rollers, tabletops, step ups, etc.
       -How to make Certain Types of Turns (180 berms, 180 slants, 90 berms, off camber, catch ya rutts, etc,
       -How to understand all of Digital Earthworks
       -Create AI that actually can race the track correctly! Seriously, instead of making the computer racers stupid and do random things, you can now adjust your SP lines to make them do specific things
       -Create/Edit Zone Maps
       -Place Objects/Nature
       -Place Bales in a "Chain-Like Pattern"
       -Place and Edit Water onto your track
       -There is alot more for you to find out that i have written, but the list keeps going on and on...

I made this hoping that beginners, novices, and maybe even some pro track creators can learn more about creating a track than before. I go into high-depth in this tutorial, but I had COLORCOATED the original file so that it is easier to read the document quickly and not get bored. I know people dont like to read, and i understand that, because i dont. But i put alot of effort and heart into this so i really hope you enjoy this and appreciate my hard work i have put in for the Reflex Community. With this document, i really hope the future track creators can build some amazing stuff later on.    :)

If you have any questions or need to contact me by Steam, my account name is: C4Detonator

Here is the link to the original Document with colorcoating:
https://www.mediafire.com/?xp8ppxp80hbrpau 
If that link doesnt work, its going to suck, but i included a plain text version, this is an open note document file (this is last resort, only if the one above wont work on your computer):
https://www.mediafire.com/?l23628us8xx1gu9
Bro, could you please make a tutorial on how to make custom bike\rider skins for MXvA Unleashed?
Thx in advance
#89
Quote from: mcm2boys on May 13, 2009, 05:14:26 AM
This is something i have had lying around on my HD for a long while, since BMT2DXT had already been released i didn't release it at the time. Hope someone finds it useful:

MvATexConverter v1.0


Laurie

PS The font option doesn't work..
Bro, the link is offline :( reupload please? thx in advance
#90
General Discussion MVA / Re: Does anyone know the modde...
Last post by pokeboy97 - June 07, 2018, 03:44:00 AM
Read it here bro: https://web.archive.org/web/20130318182922/http://www.mxmaniacs.com/goodies_view.php?goodiesid=31&page=1
If you ever find it, please share! Thanks