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MX vs ATV Reflex PC Multi-Player back on line 10/8/2013.  Get Racing.

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Messages - mtber

#2
Just to state the obvious; have you checked spam folders?
#3
And I appreciate it.

That's cool, I have an idea for that 222 area when I get a chance to update it I'll let you know.

That's a really nice way to look at it. Hopefully i'll have some more time next week and will add some bales etc and make it look nicer and post back.

Thanks again for the feedback :)
#4
Thanks for checking it out and replying @Darkslides19!

Re berm before the 2-2-2; I see what you are saying. Would you prefer if the take off was further down the track a bit or if the end of the berm pushed / kicked you back in a bit?

re objects; yeah I want to add more once I got some feedback on the track so i don't have to move much if I change my mind about something :)

Thanks for the wiki link, i enjoy reading so the more links the better :) At the moment I only have red + base + alpha in place so I'll look into adding more.

What did you think about the smoothness of the track and the spacing of the jumps?
#5
Hi all,

I've recently been learning to build tracks while following the great tutorials on youtube and would love some feedback on what I have so far. Was going for a small track just to learn how to build the various elements so any feedback on sizing etc would be great. Download here https://dl.dropboxusercontent.com/u/333189/zTrack_one.zip.

Cheers.
#6
@Darkslides19 Thank you that makes a lot of sense now! Do you have any recommendations on tutorials for building objects? I imagine it would start from making an actual model etc?

Edit: Search is my friend. Going to do more reading :)
#7
Hi there,

I've recently been getting interested in making content for the Reflex game and have spent some time gathering resources and watching videos and I finally decided to have a go. I started playing around with some objects but have some holes in my understanding and am wondering if someone can fill them for me?

First, I'm running version 0.8.2.23 of DE on Windows 10 (I have the program set to run in Windows 7 mode and launch as admin each time) on a 64bit machine. As a side note, I had to install PhysX separately.

1. So I have added a few objects to the screen (see below) and when I save the game as beta and have a test run I can only go up the ramp that is right at the back. I set the properties of the other ramps to match but didn't help. In game I can just drive straight through the ramps. Also, the other objects on the stage i.e. the tires stop me as they should. Is this because I haven't added an actual track (height maps etc)? I also saw this but didn't quite understand http://twisteddirt.com/smf/index.php/topic,4623.msg27173.html#msg27173



2. I noticed that some of the models have: (nc) in their name. What does this mean?

3. Some of the ramps have Anchor in their name. What does that mean?

4. I also noticed that randomly DE stops applying changes. As in I can still change the values but they wont stick through a save and I can select different models but can't add them to the stage. After restarting DE it works again. This may have to do with running on Win 10 in compat mode?

Thanks in advance for any help and for all the time everyone has spent over the years building and maintaining these tools!

Cheers.