• Welcome to Twisted DIRT Forums.
 

News:

MX vs ATV Reflex PC Multi-Player back on line 10/8/2013.  Get Racing.

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Midas67

#1
No the memory is used on like 5% all the time
#2
It is

Installed Memory (RAM): 16.0GB (15.4GB usable)



http://www.mediafire.com/view/es4xd56w919kbej/Ram.JPG
#3
Game I installed is named Deadpool.

DX version can use 9,10, and 11

#5
HDD isn't full it has still 30GB left to use.

I turned off anti-virus while compiling to see if that isn't a problem but no effect.

It is just a plain track I have made with some jumps.

No objects.

I didn't make any changes to system if an installation of game doesn't count as a system change.

Windows 10 Enterprise 64bit
#6
I tried to run it with administrator permissions. No change stil stuck at "Saving track fileset".

There are no previous or older beta files because I have deleted them as I made some upgrades to the track.

as I have said yesterday it was all working fine, today I started PC and then DE tried to compile and from that moment it is getting always stuck at "Saving track fileset".

I might try the registry but if there is some easier way to go with I will be more than happy to use registry as my last option. :)
#7
Dear admins, members, users, etc.

I just need a liitle help with DigitalEarthWorks, when I have done my track edit etc. and I want to compile it as beta track I am always looking at the logs if any errors occure, so far no errors occure but the logs and compiling stucks at the "Saving track fileset". I need your help I was trying and searching through the forum and I found one topic with game having the same problem but it wasn't solved so I will have to make a topic. I have even a right path for the saving "C:\Program Files (x86)\Steam\steamapps\common\MX vs ATV Reflex\database" but it is still stucked. I even tried to move my database files from database folder in Mx vs Atv Reflex game. Didn't work, but yesterday it was wroking, I could compile beta tracks etc.

My question is there a way how we could change the folder or directory were the compiled beta tracks files are being saved?
or is there some fix for this?

Thanks in advance.

Sincerely,

Midas67





Compiling package file.
Beta_Track_Slot_2.dx9.scene has successfully compiled.
Added asset Custom_HFTRN.material
Added asset Custom_BaseBump.material
Added asset Custom_DISP.texture
Texture packed for Height map
Added asset Custom_TopDown.texture
Texture packed for Top down
Added asset Custom_DetailMasks.texture
Texture packed for RGB Mask
Added asset Custom_CHR_LUM.texture
Texture packed for Chrominance luminance map
Added asset Custom_LightSLM-9000003.texture
Texture packed for Spherical light map
Added asset Custom_SPH_REF.texture
Texture packed for Spherical reflection map
Added asset Custom_ShadowMap.texture
Texture packed for Shadow volume map
Added asset Custom_Base.texture
Texture packed for Base texture
Added asset Custom_Dirt_R.texture
Texture packed for Texture R channel
Added asset Custom_Dirt_G.texture
Texture packed for Texture G channel
Added asset Custom_Dirt_B.texture
Texture packed for Texture B channel
Added asset Custom_BaseBump.texture
Texture packed for Base bump texture
Added asset Custom_Bump_R.texture
Texture packed for R channel bump texture
Added asset Custom_Bump_G.texture
Texture packed for G channel bump texture
Added asset Custom_Bump_B.texture
Texture packed for B channel bump texture
Added asset Custom_DEF.texture
Texture packed for Softness map
Added asset Custom_Sky.texture
Texture packed for Sky map
Compiled texture for Zone 0
Compiled texture for Zone 1
Compiled texture for Zone 2
Compiled texture for Zone 3
Compiled Zone data
Added asset Custom_Zones.packdata
The Zone data has been added to the package
Beta_Track_Slot_2.dx9.package has successfully compiled.
Track compiled successfully.
Saving track fileset