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MX vs ATV Reflex PC Multi-Player back on line 10/8/2013.  Get Racing.

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Messages - Tarot

#1
Track Creators / Re: Heightmap woes
October 09, 2016, 03:25:01 AM
Thank you, that did the trick! Definitly got confused about scaling I guess.
I don't know how to take any revealing photos in game outside of just a gameplay shot so I can't show the resulting track well so I uploaded a test one here: http://reflex-central.com/betatrack_profile.php?track_id=354

#2
Track Creators / Re: Heightmap woes
October 08, 2016, 07:24:57 PM
I'm using a scale of 1 when I import it, but even with say, 0.01, it still just looks like a yellowed version of the grey scale heightmap in the preview and glitches out bad.
It says its 16 bit as well which has me scratching me head.
#3
Track Creators / Heightmap woes
October 07, 2016, 07:58:50 PM
Hi TwistedDIRT; I've come here to ask about an issue i've been having with loading heightmaps into digital earthworks.

The problem is when I import a grey scale heightmap, even in .psd format, it doesn't work at all, the displayed heightmap is not even visible in the editor.
How do you get it to export as the green contour style heightmap for use with digital earthworks?

Thanks,
Tarot.
#4
Not using PS, but can blur/change opacity with paint.net.

In Digital Earthworks I'm using 100

EDIT: That doesn't make any noticeable change besides smoothing jumps into lumps.
#5
Hey guys, newbie to track making here.

I'm trying to make a track with terrain- all said and done so far that has been easy- But importing it into Reflex or Digital Earthworks, suddenly the contour lines become ridiculous. Is there a way to smooth down/make them less noticeable? They are a bit excessive and makes the track unridable.