I'm not understanding the process for adding a dropgate your way. Here's what I did:
First of all, I had to skin this as a new object instead of just adding a new DXT to my track because MVA wouldn't recognize the skin unless I put my track in the data folder instead of the usertracks folder.
I took the default startgate (THQsxdropgate.dxg) from the common.pak and renamed the 2 textures it points to inside the DXG. Now I have a red dropgate. I put all 5 files in my CustomModels folder (the DXG, 2 DXMs and 2 DXTs). I opened my track in UE2 and select the stock dropgate. then I selected my skinned gate from the object list on the left. I clicked the replace button and it replaced the stock dropgate with my skinned red one. Everything has worked awsome so far. I saved my track and took it for a test drive. The red dropgate is there and it looks good. I switched the activity to National and I show up on the line with all 5 guys lined up right next to me instead of being lindup in front of a gate, Not good. So the next thing I tried was exporting the activity2.aty file with multiex and editing the dropgate line to use my dropgate. I then replaced my tracks activity2.aty file with the edited one. I tested the track again and Everything is perfect. I didn't want to have to remember to do this everytime I export my track so I tried to add the modified aty to my track in UE2 by clicking add on the files tab. This seemed to work because there were no errors and still only 1 activity2.aty file. So I saved my track and tested again. I was back to having everybody lined up way too close to me again. I opened up the pak and the activity2.aty files still had THQsxdropgate as its dropgate so it didn't work.
UE2 never asked me if I wanted to add my dropgate to the ATY.
sorry for the long post just trying to give you all the details.
thanks
First of all, I had to skin this as a new object instead of just adding a new DXT to my track because MVA wouldn't recognize the skin unless I put my track in the data folder instead of the usertracks folder.
I took the default startgate (THQsxdropgate.dxg) from the common.pak and renamed the 2 textures it points to inside the DXG. Now I have a red dropgate. I put all 5 files in my CustomModels folder (the DXG, 2 DXMs and 2 DXTs). I opened my track in UE2 and select the stock dropgate. then I selected my skinned gate from the object list on the left. I clicked the replace button and it replaced the stock dropgate with my skinned red one. Everything has worked awsome so far. I saved my track and took it for a test drive. The red dropgate is there and it looks good. I switched the activity to National and I show up on the line with all 5 guys lined up right next to me instead of being lindup in front of a gate, Not good. So the next thing I tried was exporting the activity2.aty file with multiex and editing the dropgate line to use my dropgate. I then replaced my tracks activity2.aty file with the edited one. I tested the track again and Everything is perfect. I didn't want to have to remember to do this everytime I export my track so I tried to add the modified aty to my track in UE2 by clicking add on the files tab. This seemed to work because there were no errors and still only 1 activity2.aty file. So I saved my track and tested again. I was back to having everybody lined up way too close to me again. I opened up the pak and the activity2.aty files still had THQsxdropgate as its dropgate so it didn't work.
UE2 never asked me if I wanted to add my dropgate to the ATY.
sorry for the long post just trying to give you all the details.
thanks