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Messages - OCR_SmoknGrn

#1
Thanks for the reply Laurie.

No matter what Project file I open I get the same env.pak error.
Track pak and Project file are both in same folder. I open the Project file and enter in a password, then I get the error. When I click the error box away it says "detecting stadium" and hangs.

Scott
#2
When I try and open a project file, I get an error that says "cannot open data/env.pak"
Any ideas?

Scott
#3
General Discussion MVA / Re: help with water.
March 27, 2006, 10:49:44 PM
Quote from: RST_ElDiablo on March 27, 2006, 08:47:25 AM
Yes I have noticed this...none of the water planes are ride-through. Instead you ride ON them. Somebody needs to figure out IF we can make objects ride-through to make the experience complete. Perhaps there is something in the object properties itself. To my knowledge nobody has yet figured out the format of these MVA objects.  :(

Kinda odd.... I dont have that problem.... all of my water planes are ride-thru.
I just have alot that dont have collision...but i have not messed with the collision stuff much
#4
General Discussion MVA / help with water.
March 17, 2006, 08:33:20 PM
Hey guys... I'm a newbie around here.
I'm looking for ANY info on how Chyld got the water plain going in his Island track?
My best guess is just changed a settting with a hex editor to turn on the water to a certain height.
with the addition of the traction map really have the creative juices flowing...i dont wanna ruin the feel by "painting in a few puddles" if their is a way to exploit the in-game water. Even though with well created textures and a traction map i really dont need the water on the actually track but it would be nice.

I'm wanting to use the water to "fill" in the low spots off track and in perimeter with the water...instead of painting.

Thanks guys.
Scott
#5
General Discussion MVA / Re: The Patch is out.
March 17, 2006, 08:09:51 PM
Hey Paul, Can anyone elaborate on how chyld got the water plain in his island track? do i need to edit the pak file or what gives?
any info would be great...