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Messages - Danwasaki

#1
Hey Lemiwinks

I had the same problem with my skins
maybe it will help if you change some graphiccard settings.

http://twisteddirt.com/smf/index.php/topic,4601.msg27077.html#msg27077


But I also noticed that custom skins in general are bit more pixelated than the default mx vs atv skins (but maybe i am wrong)
#2
Bike and Rider Skinning / Stock Skin Normal Maps
March 19, 2016, 05:03:21 PM
Hey everyone out there,

I startet to create a private skin for my reflex gear. (O'Neal Hardwear)
If I import it into the game it doesn't look that good.
The default normal map and my skin doesn't fit that well together.

So my question is: It it possible go get the default normal maps (or a stock skin) or is there an other way to let it look good?
#3
I also have planed to build the 2016 Spring Creek MX track  :-\
At the moment I have created a heightmap only the jumps and stuff are missing ;)
#4
Track Creators / Deeper Areas On Heightmap
January 05, 2016, 05:50:27 PM
Since the last DE Update the lower part of the heightmap are darker in game then they where before I think.



Is it possible to get these Areas as bright as the other parts on the track?
#5
I don't know if someone else wrote this but I have a little problem...

If i place a model group in DE the object position controls are not shown.
If I click on an other object (like a bale) they are back and If I click on the grouped model they are away again.

When I restart DE and I click on the grouped model they are not away. When I click on an other qrouped model they are not shown again. (And so on and so on...)

Maybe someone can help me...
#7
@ThatWhiteGuy

I thought Rainbow Studios made the game...?
Not Nordic.
#8
Sometimes I build up to 4 landing ramps on the track, than you can ride up to the top with the buggy and than you have a better view for the picture.

(Every ramp must be placed a bit higher...)
#9
Bike and Rider Skinning / Re: One Brand, Five Skins
September 28, 2015, 11:01:14 AM
 ;)

I only had the idea with the different numberplate colours so that the player can adjust the bike to his jersey...

Like Vilopotos numberplate
Wouldn't look so nice if his one would be white  :o :)



that was my only thought
But if it's too time-consuming...
#10
Track Creators / Re: Track Size 4096x4096?
September 27, 2015, 05:37:27 AM
Much better  ;)
Thanks a lot!
#11
Bike and Rider Skinning / Re: One Brand, Five Skins
September 27, 2015, 05:35:14 AM
what a pity  :)
#12
Track Creators / Track Size 4096x4096?
September 26, 2015, 12:36:10 PM
I tried to build the:
   - TRX_LY_EOW_North
   - TRX_LY_EOW_East
   - TRX_LY_EOW_South
   - TRX_LY_EOW_West
   - TRX_LY_EOW_NW

objects from the Lynchburg track around my track and than I noticed than there is a gap between the terrain and the objects.



Have I forgotten objects or has the Lynchburg Track a size of 4096x4096?
#13
Bike and Rider Skinning / Re: One Brand, Five Skins
September 23, 2015, 11:58:38 AM
Would be very nice
I made a skin with different numberplate colours.
Looks very cool with a suitable jersey  8)
#14
I would try to delete all sx, mx and freeride tracks and to install the beta slots again.
#15
does it happen on every beta slot or only on Number...?
And since when does that happen?
#16
Did you installed the beta slots?
#17
Bike and Rider Skinning / Re: One Brand, Five Skins
September 11, 2015, 06:04:58 PM
Does it depends on the game?
or is it not integrated in the skinpackager yet?
#18
Bike and Rider Skinning / Skin Resolution
June 06, 2015, 06:26:47 PM
Hey guys
I need help with my skin.

I made a bike skin (2048x1024) for the Kxf450.
But ingame it looks very blurred and unsharp.
#19
Did you made a RGB or Greyscale image?