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Messages - kidzorro

#1
Recommended read, if you're interested in the backstory of Rainbow studios MX vs ATV series and why the hate surrounding the reboot of the franchise.

http://racerxonline.com/2017/02/05/on-site-rainbow-studios
#2
thanks Jamie! for the project i'm working on, i opted for using 2d planes with railing textures instead.
but i'll follow up and send you a few objects, so we can compare them and hopefully solve the issue in the future.
#3
Quote from: redrider197 on May 02, 2016, 04:45:59 AM
I'm getting the same thing for an object containing a cylinder shape rail. (made in blender) I'm going to learn in 3ds max untill then. I'm eager to learn why or what needs to be done in blender to be turned into a surface file with an object containing a cylinder. (I spent awhile making the object only to find I can't make it a surface file lol ).


having a similar issue at the moment. i've managed to convert cylindrical and square tube models to .surface (mostly railings and frame structures). however after compiling the model library and testing them in DE, it appears that the geometry has been reduced to lesser polygons, or some surfaces simply disappear, look distorted, or flicker as if they have been compressed to occupy the same space. according to the model library creator log, there's no poly count reduction or removal of degenerate vertices.

this is new to me, having successfully converted complex cylindrical tubes such as railings and metal frames to .surface files before.

any help would be appreciated, thanks!
#4
For custom skin submissions, please drop a private message on twisteddirt, discord or steam with a link to your custom skins.

Contact pedrolicassali or kidzorro

Note: Max 1x Riderskin and 1x Bikeskin



#5
Nice tutorial karpuha! Hopefully others take the time to do some normal maps too.

@pedrocassali  Btw, you'll find a lot of active people in the new Ridelife Tournament group on discord https://discord.gg/GqhVZ.
I know for a fact all them have their own skin. Do you want me to ask them if they want their skins featured in your skinpack?




#6
sweet boots rapais! these going in the pack as well?
#7
Hey Pedro, hows it going with the skin pack?

If you haven't already, maybe get in touch with JvdL, szalonym1 and Veikkeli. Their steam profiles below.

http://steamcommunity.com/id/JvdL/

http://steamcommunity.com/profiles/76561198129969529

http://steamcommunity.com/id/Veikkeli

     
I also had a look at your skins, and think they look great, hopefully we get those in there too!

About normal mapping the skins, how about sticking to skins with proper normal maps? What are your thoughts on that?
I would bake normal maps for some skins, but as you may know it's quite time consuming. Bit busy with tracks and stadiums at the moment, so can't promise anything.
But hopefully yourself or someone else can, that would be nice ;)

Btw congrats on Limeira SP 2016! That track is legit high grade work!



#8
Hey Pedro,

I think this is a great idea! Been waiting for something like this for a while. Sounds like the tricky part is getting permission from all the skin creators. But hopefully we can work something out ;)

Another angle would be to start a thread where players and skin creators can request one or two favorite skins, you putting them all in one collection based on demand. I'm sure that would motivate anyone to be a part of it and showcase their best work.

(because let's face it we can't create 100 skins on our own... and besides, not being able to see other players in their skin of choice or them seeing yours makes it all kinda pointless right?)

So thanks for making the effort.

Hit me up on steam <kidzorro> I'm happy to help out with this.





#9
Monster64's fix worked! Thanks guys for all the help as always ;)
#10
Update - I tried grouping several custom objects in DE before exporting, which worked twice, as I added more objects the export stalled again. I also lowered the texture resolution on complex custom objects, didn't make a difference.

Anyway, messaged monster704. Hopefully there's a way around the memory limitation in DE. thanks man ;)
#11
Thanks for the quick response!

It's an sx track. I have 564 objects in the project, however in previous instances I've had up to 590 objects without export problems.

Regarding the objects, most are custom objects and they are elements of a stadium. I have been optimizing the geometry of each element in order to make it easier to bake textures for them. So in other words the current version of my .track file is less complex than previous instances. Previously it was not a problem at all having many objects in the scene. But a few days ago the export started stalling at random, sometimes it would work and sometimes it would fail even with the same objects in the scene. When the export failed I would reboot my system and get it exporting again and so on.

So I'm a bit divided as to whether the problem is the objects themselves. Could it have anything to do with Windows updates?

Anyway I'm back to removing one object at a time. The export works with some objects, others not. The objects that are causing the export stall, are not very detailed however large in scale (stadium walls and bleachers etc). I really hope that there is way to get around this problem, since I'm so close to completing the track.

If you have any other ideas I would appreciate it a lot. Thanks!
#12
Hey guys,

My .track export is stalling without showing any error messages. The issue is similar to that of a previous thread http://twisteddirt.com/smf/index.php?topic=4535.0
The track compiles normally, and all custom object libraries are functional, however after exporting there's just one file (Beta_Sx_Track_Slot_1.dx9.scene) to be found in the database folder. I thought it may have something to do with there being too many custom objects in the DE project. So I tried removing several custom objects one by one and was able to export the track at one point. However, as I started adding more objects the export would stall again at random. Made sure all my Windows 8 security permissions are in check for the database folder and DE executable file, so that shouldn't be the issue.
and now I'm out of ideas.

Any help on this would really be appreciated. Thanks!

Here's the log    https://www.dropbox.com/s/uza6hhuyu8fu18z/Logging%20Track%20Loading.txt?dl=0





#13
I also suspect that it may have something to do with your Windows settings.

Have you tried adjusting user permissions in  the Properties>Security> tab of DigitalEathworks.exe?
#14
Hey guys,

My DE project suddenly has missing objects from the stock libraries, they don't appear when I load the scene and I can't add new stock objects.
Any idea what's going?  Thanks


Update: Nevermind, I accidentally deleted some files from the data folder. Restored them and now the objects are back... wuhu!
#15
Simplifying the name of the textures totally worked. Now I know, thanks man ;)
#16
hey guys,
i'm getting the following error when trying to build the library.
the object is a simple box shape for double bales.
i made sure the scale is 1:1 ft and the surfaces are not inverted.

any ideas? thanks 

#17
Any talk of doing a community Rider skin pack? I know I brought this up earlier... it sure would be nice if there was a high quality TwistedDirt pack out there :p
#18
Quote from: JvdL on July 31, 2014, 09:50:20 PM
How about some normal maps? Anyone worked on these yet, other than Jamie and myself? Its really the crown on any type of gear and helps bring the whole package to life.

Bikes sadly make no use of normals, but a proper effects texture is the difference between having a old mopped or a brand new ready to race super machine! Can control stuff such as mud overlay, illumination and levels of reflection with these.

Awesome skins man! Loving the attention to detail spot on!!

Yeah I'm doing normal maps as well... think it's the most time consuming part of skinning, getting all the seams, folds and fabric textures right takes time. I agree it's the crown, without it textures just look flat ass lol
#19
Quote from: jd911 on July 30, 2014, 07:21:25 AM
made this for my buddy...

skins are fun !!





that skin is hott :p nice work man!
#20
Nice work guys!

I also heard JamieT is doing Chad Reed and some Fox gear.
Maybe we can put together a list of everybodies favorite gear or something and make the pack together ;)

Working on this one at the moment...