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Messages - MX_Cardinal

#1
No, I don't have another graphics card on my laptop. I'm not sure which Intel card it is, either. I also noticed that on DilloToo on my laptop, not all of the objects show up. But on my desktop, they do.
#2
OMG! THE CREATOR OF DILLOTOO IS STILL HERE AND IS TALKING TO ME!!! I have intel Integrated Graphics. I have a Compaq Presario CQ57 that I bought in 2012.
#3
If you've noticed, the only three people on this forum who've had this problem (including me) all have/had laptops with integrated graphics cards. I installed everything MCM2 and DilloToo on a desktop my friend gave me with a GeForce G6000 or something card and saving with custom objects worked fine. I think the error has something to do with the fact that I'm using a laptop with an integrated card. So my conclusion, don't use DilloToo on these laptops, no matter how old or new they are, since it is an integrated graphics card, there might be something about it that DilloToo doesn't like. I've got Windows 2000 on that machine, Windows 7 64 on my laptop, but I'm upgrading to Windows 8.1 on my desktop. I think DilloToo should work, since BPh uses it with no problem on Win 7 64, which is what's on my laptop and I initially thought was the cause of my problem.
#4
I kinda figured. And it sucks that MCM2 Package Manager was cancelled.
#5
A long time ago, some guy was working on MCM2 Package Manager, which would allow us to edit the res files easily. But that never got released and I would please like to know, how you TD guys edit RES files. What program do you use? Because I want to replace all the stock rider skins with custom skins so I can race against custom riders offline. Whoops, sorry. Put this in the wrong board. I should've put it in MCM2 general discussion since this doesn't have to do with tracks.
#6
I'm sorry for bumping an ancient topic, but I recently got back into MCM2, use DilloToo, and get the exact same error this person gets when exporting with custom objects. I have a laptop, with an Intel integrated graphics card. My MCM2 directory is C:\MCM2 like it should be, my TrackEditor directory is C:\MCM2\TrackEditor, and my User Models folder is correct. Wow. 8 years and this still isn't solved. One of my friends on another MCM2 site has Win 7 64 bit like I do and he uses DilloToo all the time with custom objects with no problem. I PM'ed him about this issue and he has yet to respond. At first I thought this had to do with custom models I myself made, but this happens when I place any custom model in a track in DilloToo, even the ones with 256x256 textures.
#7
General Discussion MCM 2 / 2 Nationals Released
December 27, 2013, 01:07:41 AM
Unzip these into your Nationals folder:

Cardinal Auto Parts: A small track inside an auto junkyard. Really easy.
http://www.mcmfactory.com/display.php?cat=tracks&id=3170

Suburbia: A large, winding, supercross-style track in a housing addition.
http://www.mcmfactory.com/display.php?cat=tracks&id=3171
#8
Hey, I was searching the forums and came  across something about a MCM2 Package Manager. It looked pretty cool, but was it ever released for the public to download? As far as I know, I don't think so, since I didn't see a bunch of Google links for it, besides these forums.
#9
General Discussion MCM 2 / My Introduction
December 24, 2013, 09:50:55 PM
Whazup yo? I'm MX Cardinal. I'm working on some tracks and skins for MCM2, which I've played since it came out in 2000, and just got back into it now. My actual rider I use in game is a Cardinal-birdperson, similar to College Mascot Cardinals, but with a MX helmet on and his face and beak peeking through the visor. Here are a few things I'm wondering that haven't already been answered yet:

I know you can edit the bike models, but can you edit the rider models as well?

Is there anyway to edit the game's sounds, since I wanna mute the riders yells when they fall off so that I can put female riders in it too?

How can I make an oval with good AI?

Custom rider/bike skins should work in multiplayer as long as all the opponents have the file with the exact same name in their BIKES/RIDERS folders, am I right?

Anyways, I like this place, as I'm remembering my childhood memories as well as making new memories! Nice to meet y'all! :)
#10
General Discussion MCM 2 / Rider Lists?
December 24, 2013, 01:01:11 AM
Hey, I was wondering if there is a program or method or something to create AI opponent sets which use different names and different rider/bike skins, default or custom, and maybe even specific numbers, or if someone can create a program to do this. Cause it'll be awesome to put different Supercross riders likt Carmichael, McGrath, Stewart, and them off of custom skins I downloaded, and then I pick, say, Ryan Villipoto, and race against them for a full authentic AMA Supercross field, as well as grouping similar fictional skins with each other. In NASCAR Racing 2-2003 Season, you could do entry lists like this. Or am I stuck racing Tiffster and the like?  :D
#11
Custom Objects / Re: Using Custom Objects.
December 23, 2013, 07:03:03 PM
Yeah, I finally got the custom objects in Armadillo. However, when I run it, it erases every object besides the track and when I start a race, the riders get shot back and make that bomb dropping noise like when you go too far on the edge. Are there any settings I need to specify in the Armadillo Project Manager?

Thanks! I figured it out. You have to have Armadillo and APM running at the same time.
#12
Custom Objects / Re: Using Custom Objects.
December 23, 2013, 02:51:57 PM
I uninstalled and reinstalled in C:\MCM2\ and installed the Track Editor in the MCM2 folder, but custom objects still aren't working for me. Should I just uninstall, delete all custom files, and start from ground zero?
#13
Track Creators / MCM2 Custom Object Help, Please
December 23, 2013, 12:52:13 AM
I downloaded some slt custom objects for Armadillo, put them in the UserModels folder, complete with their textures and art files, but when I try to put them on the track after I select them, the game crashes. Why? I'm on Windows 7, and have an updated version of Armadillo.