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MX vs ATV Reflex PC Multi-Player back on line 10/8/2013.  Get Racing.

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Messages - geecomonster

#1
Thanks for the comment JamieT i know on the disp maps there are a few tweaks needed like i say'ed before so that all will be fixed on the textures off seattle yes i know they are f*cked up they need to be fixed with the right one's so sorry for that. And iv'e made the track with photoshop yeah but this is not my first track i'm making tracks for long back in the days for MVA and the last years for MXS and now for MVA Reflex so ;) but thanks for the comments and working points i will improve them for the next beta . . . . . Now i have another question can anybody say me or make a video of it on how to place objects and stadiums because i have a really hard time on them every time i want to turn a object to another position the they always go up in the air and the stadiums look weird in the editor so its really hard to get them right . . . .
#2
Yeah i know but i try'd mediafire but the uploader dont show up when i click on it so i google'd a file uploader and 2shared came up so but i search another site next time ;)
#3
well a little bit later then expected but here are my beta's of Seattle and San Diego sx 2013 tell me what you think of it : http://www.2shared.com/file/d77wurSu/SX_2013_Beta_Tracks.html (offcourse objects and textures and all that stuff are far from done they are just to for the beta now !)
#4
Hey guys i've started on San Diego the disp map's done maybe a little tweaks here and there all the rest of the work need to be done in the editor, Iv'e started on Seattle to but just the base for now later today i'm gone upload a beta of San Diego
#5
@Al167 i can try to make a few of the tracks wich tracks have you started on so we dont work on the same tracks . . . .
#6
Ive just tested the 2nd beta version and it looks good but there are some points to work on i think, The jumps i find personaly they are to big and the layout to small ive tested the track with all kind of bikes 125/250/250 2s/450(i think to resolve this you have two options you can lower the jumps or make the layout bigger so the biggnes of the jumps fits the layout), the whoops for me they are to big ! i should put some more whoops in the straight line now you have some of like 10 whoops i should put 20 whoops and lower them a little bit so that you come with some speed in it and just hit the tops of them and if you dont have enough speed that you struggle and you whole whoops section is messed up like in real life now you can double or triple them out . . . . ., i know texture and objects are not done even from far but i should put some other dirt in it and another color of sand for the final release. for this beta its really great keep going it will be great at the end !
Now i have a question is there gona be a championschip or something with those tracks like the real life sx championschip a lites and 450 class in reflex ?
#7
Hey guys finally found my way to here, i have a question about textures does anyone have some good textures to us or can say me where to find them or to make them because my textures now coming out like *#*#* ingame !