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Messages - |RBW|faKt0r

#1
I'm super busy sorry.. I'll add it to the list.. I'll have to see.
#2
General Discussion MVA / Re: help with water.
March 28, 2006, 02:48:28 PM
That file only supports one collision object per model. A lot of our models have multiple collision objects, something I'm looking at to see how hard it would be update and add support for.
#3
General Discussion MVA / Re: help with water.
March 27, 2006, 12:30:56 PM
Don't add the object in the collision part of the model.lib for the tag. I don't remember which one it is but it's probably the 2nd or 3rd parameter.
#4
Quote from: VMX_Slowpoke2 on January 24, 2006, 04:29:15 AM
how about this 30 max FPS thing i've been hearing about? any idea's on how to crack or eliminate it?

This really isn't something you want to do. With how integrated our physics are now, you wouldn't get the results that you would want by going over. This also keeps people on a level playing field.
#5
Quote from: DBR_Dodgy on December 01, 2005, 01:26:08 AM
Quote from: PRO_Westy on November 30, 2005, 08:42:15 PM
really great news. Just hope the track editor is a real one not just a point and click effort but is great news all round

i so agree,  im really excited about this and if its a point and place editer im gunna be sooooo sad.  with 6 od years since the release of mcm2 editer im expecting something way state of the art and not a step backwards.  but lets just wait and see. :-\

Ian.

I think everyone will like the editor. It has been made for beginners as well as advanced users like yourselves. A track can be made entirely in the editor, it can start in something like photoshop for displacements and textures, or a combination of the both. I really can't say much more than that at the moment.
#6
Cutting to the chase, it has a track editor and I'm positive everyone will be happy with some of the features. :)

....

THQ AND RAINBOW STUDIOS REDEFINING OFF- ROAD GENRE FOR PSPâ,,¢ (PLAYSTATION®PORTABLE) SYSTEM AND WINDOWS PC

Elite Racing Developer Puts Fans Behind More Than Just The Handle Bars, Adding All-New Track Editor, Vehicles And Challenges To Unleashed Franchise


AGOURA HILLS, CA. November 30, 2005  THQ Inc. (NASDAQ: THQI) today announced the franchise that redefined the off-road genre will debut for handheld and Windows PC when      MX vs. ATV Unleashedâ,,¢: On the Edge comes to the PSPâ,,¢ (PlayStation®Portable) system and MX vs. ATV Unleashedâ,,¢ ships for Windows PC. The releases expand on the franchise’s overwhelming success, allowing Windows PC gamers to personalize their racing experience with an all-new track editor. Both titles, anticipated to release in early 2006, will allow gamers to race with a collection of new vehicles and chose between new tracks, challenges and mini-games.

“Rainbow Studios is taking their mastery of the off-road genre to new heights, redefining the genre they built for Windows PC and bringing the duel between four wheels and two to the PSP system for the first time,” said Dave Miller, Senior Global Brand Manager, THQ. “Gamers can now build their personalized vision of the ultimate off-road environment on their Windows PC, take it online and race against all challengers.”

“We’re looking forward to bringing the Unleashed experience to the handheld market as well as returning to our off-road development roots on the PC,” said Scott Novis, President, Rainbow Studios. “Both titles will possess the unmatched game-play elements that define a                Rainbow Studios title and provide exciting new content at the same time.”
MX vs. ATV Unleashed: On the Edge and MX vs. ATV Unleashed for Windows PC bring Rainbow Studio’s critically acclaimed franchise to the PSP system and Windows PC for the first time, allowing gamers to explore immense free-world areas, compete with an array of vehicle types and vie for off-road supremacy in a multitude of racing modes. The franchise’s ultra-realistic Rhythm Racingâ,,¢ physics engine returns, accompanied by an all-new track editor for the Windows PC, allowing gamers to create their own, personalized off-road fantasy. PSP system multiplayer will allow four players to challenge each other online via wireless connection and eight players will be able to get dirty online on Windows PC.

About Rainbow Studios
Named Game Informer’s “Developer of the Year for 2001”, Rainbow Studios is one of THQ’s premier content creators for console systems and PCs.  Headquartered in Phoenix, Arizona, Rainbow’s fifteen-year videogame history includes the top-selling Splashdown, award-winning ATV Offroad Fury series and critically acclaimed Motocross Madness PC series which received Best Sports Computer Game of 2000 award by the Academy of Interactive Arts and Sciences.  The February 2004 release of MX Unleashed marked the introduction of the “Unleashed” brand and the February release of MX vs. ATV Unleashed combined Rainbow’s development expertise with ATVs and Motocross. 


About THQ
THQ Inc. (NASDAQ: THQI) is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers and wireless devices. Headquartered in Los Angeles County, California, THQ sells product through its global network of offices located in the United States, United Kingdom, Austria, France, Germany, Netherlands, Spain, Korea and Australia. More information about THQ and its products may be found at < www.thq.com > and
< www.thqwireless.com >. THQ, THQ Wireless, Rainbow Studios, MX Unleashed, MX vs. ATV Unleashed, MX vs. ATV Unleashed: On the Edge, Rhythm Racing and their respective logos are trademarks and/or registered trademarks of THQ Inc.

“PSP” is a trademark and “PlayStation” and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc.  Memory Stick Duoâ,,¢ may be required (sold separately).

All other trademarks, logos and copyrights are property of their respective owners.