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Messages - MX_Rider_

#1
Hey, sometime ago I have been tweaking this game physics... today I installed the game again and was messing around  a bit with it!

In this physic mod I tried to make the bike act a bit more real, removing all the boosts, reducing air drag plus some other tweaks so it feels a bit less arcade...

If anyone in here is interested to try, just send me a pm with e-mail details, so I can send the files!

This physics mod only works in stock Nordic 450 bike without any upgrades and using JS compound for a better experience...

Here is an old video of it:

https://www.youtube.com/watch?v=PfVSALNIHQ8&t=1s
#2
Quote from: mcm2boys on November 16, 2015, 08:01:24 PM
Personally i like sx it took a whike to get used to but not as long as the jump from Unleashed to reflex. The physics are what they are, for me they are a step more realistic (apart from the start jump and clutch boost - which have been detuned in the latest version) making a little harder to do everything.

I prefer not to make any changes to the stock physics in any of the series, because it just splits the community up - since everyone has their own idea of how the physics should be, and it causes problems with online racing where riders start to get suspicious of everyone who beats them are using alternate physics and then it gets even harder to find people online. So all in all, for me at least, it's a can of worms i leave alone.

The physics can never be like real world physics for any 2 wheeled game until you can plug the controller into the back of your head Matrix style and feel what the bike is doing underneath you, until then there always has to be a compromise with the CPU helping out with some of the control and you will always haveto learn how to get the most out of the bike on screen - isn't that part of the fun learning how to squeeze that extra few 10ths of a second out of every lap?

Laurie, I have to disagree with you, physics can always be changed for better as long you moderate and select a small group of experienced mx riders, to squeeze the potential of the game engine... let me tell you that what killed or split unleashed community was not the physics, was the ability for everyone to change it and use it to cheat!

As long you don't let everyone be able to change the physics.. imo the game will have many more players and the community will grow... you just need to choose a small group of trusted people (with real riding experience) to work on it, as you will have the final decision to include it in the game... could be a feature like pro and stock physics!!!

Here is a video from unleashed with REV mod running in a real scaled supercross replica (this mod converted unleashed  into the best mx game till date) :

https://www.youtube.com/watch?v=HOBjDBD6Rbc

#3
that's good news... thank you and keep up TGW!!

:)
#4
Hi Laurie,

Do you still working into this solution???  I have been trying to figure it out other solution on a program that is used to emulate steam servers... but so far haven't had any luck!!

If you interested to check this program send me a message...  I'll send  you, maybe you could figure it out, since my computer skills are very basic!

cheers

#5
General Discussion / Re: MXMProject
December 20, 2012, 03:56:48 PM
Agree... hopefully much better than MUD ;)
#7
aernouts, thx for reply... I am from europe too and I am very interested  to tweak and test the physics for MUD... I even took many time tweaking and testing physics for mx vs atv unleashed /REV  pc...

btw there's always people complaining, don't bother with it :)

you can contact me for this e-mail: joao.mx.01@sapo.pt (same for skype)

Thank you again and hope to hear from you soon!

cheers
#8
imo mx sim it's not a simulation (period) I reckon it have potential to be awesome! I rode/ride  motorbikes since all my life, and It's nothing like that... it's easy to do a backflip than to ride straight, it's easy to scrub then to corner... the collisions are *#*#*... playing online: if you hit a bike almost stoped, you fall and sometimes if they hit you behind you go off the track and the guy that hit you don't fall...  there are so many things that have to be fixed so I could actually have fun with it, and I don't have problems about the graphics and sounds as long as the game makes me smile!

I can make laps at mx sim without crash, I even won a few races online at stock tracks...

btw in my real bike I go full throttle, hit the brakes hard on corners sometimes clutch it and full throttle again... thats not happen at mx sim.. So who gives a damn at picky throttle control in a mx game, this is not an asphalt bike cornering lol!
#9
yea i agree... MUD playability reminds me a 10 years old  game for playstation 2 called mx rider... the mod ability it's a great thing  for keeping us entertained a bit more with it!

Hey aeronauts is it possible to share your physic mod selector with us?  thx :)


just hope black bean can improve it in the next sequel, like they did with their other sbk and wrc titles !
#10
 ;D hey hey... mx simulator... atm definitely not my game!

...I can't have fun with it!  ;D
#11
another video i made comparing reflex and unleashed (rev physics)...

http://www.youtube.com/watch?v=IFmM7zcgg9w

if someone at TD wishes to improve reflex physics, i would love to help!
#12
yea the physics... I would love to discuss them with you sometime, since we share similar opinions about it... this week I'll be at my laptop, it  can't run reflex or any shader 3 game and I don't have steam installed, but I use skype, (my skype name is mx_rider46) add me in case you use it!

Can't wait to test more tracks from you and I'll try my best to give some of my thoughts :)

cheers

MX_Rider
#13
here is the link of the video:

http://www.youtube.com/watch?v=r7GiJAkvQjA

you can see how unreal is Reflex physics?

:o
#14
thank you for the reply James, about the dragonsback, it's nothing wrong about it, you did it right, it's about the behaviour of the bike... it simple have a unreal feel... I'll make a video of it and show you...
#15
sorry for the intrusion on the conversation... but imo supercross  tracks that would work perfect on REFLEX physics are the ones that use the loading track (sx sections) scales, i am talking about the triple, table and the two 180º turns before the triple and the  "finish line"  double... your track would be so perfect if reflex bike had similar gravity/weight Like in REV physics, Jamie you should import your disp map for unleashed and try to ride it with REV (or simphysics T11) and tell us your opinion... there are a few things that don't feel right in your track: dragon back, the 3 in a row table section, I always miss the 3rd table, finish line double is so easy to overshoot and so hard to roll over some small jumps, the bike kick u instantly even when you are braking,  even so I prefer to play your track over the stock ones and all the custom tracks already released!

:)
#16
You guessed right Jamie, I am the one...  ;D
unfortunately I don't know nothing about coding, to make a physics engine or build a mx game, I'am just a person who raced motocross and still ride for real everytime I can!

Yea Laurie I understand and respect your opinion about this subject, I just wan't to thank you for the reply and for your effort in bringing us this "mod goodies" since mcm days!!!

btw Jamie can't wait to try your supercross tracks :)
#17
hey Jamie you are right about that, the main reason for the death of MVAU was people be able to change the physics for cheating... but in this case only Laurie could change it, nobody else could do it except him...  about  reflex physics being "very realistic" I  disagree, Alive physics are not that real too but at least the bike have more sense of weight (all mx vs atv games have moon physics even alive). What I am saying is reflex could be even better if Laurie fix that moon feel... the rest it's great: rider position and animation, control of the bike... is better than alive!

I think supercross in Alive is terrible too, the bike and rider (almost always sitting down) acts very strange together sometimes it looks like a grasshopper jumping through rythm sections... theres no sense of rythm and speed the bike goes slow motion in the air:
http://www.youtube.com/watch?v=578SYBfGiTY

Yea fingers crossed for more PC MX/SX games in the future... btw saw your new sx track video for reflex and i liked it, bit narrow but the shapes of the jumps and whoops look sick :)
#18
hello to all,

would be nice to have Alive bike physics running in reflex game?.. the most thing that annoys me at reflex is the air time and how the bike bounce and floats, it looks they fixed that a bit in Alive.
In supercross races the real bikes barely reach 2 seconds of air time on triples...

I am sure many people around here share same opinion, please Laurie use your knowledge and make this happen... I am sure this will boost Reflex again along with the possiblity of creating tracks!

Thank You!
:)
#19
General Discussion / MX Rider Game Sequel!!!!!
May 31, 2005, 07:03:44 PM
Hi all mx lovers, I had wrote a letter to Atari requesting the MX Rider game sequel for ps2 and xbox, and I gave them this link forum… if you agree and want it too, please add a comment. Remember, more comments can result in more chances to make it happen!!!

MX Rider it’s the only mx game that it was sponsored by FIM…
http://www.atari.com/mxrider/

please spread this idea too!!!!

;D
#20
ok Laurie, pls can u hint me what tool can i use to edit mxu res tracks... i am almost sure twisted dirt site its sponsored by rainbow studios!!!!   ::)