Thanks for the kind words regarding UnCorked!
As for Reflex track making...it is WILDLY different from what you already know. The only real similarity is the displacement map, which you can make as normal. For the rest, first things first. Troll the forums here and download Digital Earthworks, and check the downloads link on the TD main site as well as the ones on ReflexCentral.com.
You will want the Reflex Track making tool kit. Read everything you find and get to know the RGB MaskMap and Zone maps and what they all do before you start making a track.
You want to start off by making a basic displacement map that is rideable with jumps that are makabke fairly easily. Then using the zone maps and softness map you can adjust things like drag and traction to make the jumps a bit tougher and keep things challenging. As you can probably see by now, this is a LOT different from the way we used to do things. This means that you don't have to spend weeks on the displacement to get it riding the way you want as we have a lot of other things that help us control that now.
The Textures are not rendered as we used to do. Instead you make an RGB Mask that tells the game where to render each if up to 4 textures (because you have red, green, blue and black to assign textures to). You can make up your own textures or use the ones from the stock tracks, but you also need bump maps for all the textures...so I would start off using the stock ones.
Also we have the ability to do custom objects, which can have normal (aka bump) maps, and specular (highlight) maps...
You can control the sounds made by the bike on different terrain using zone map 4...
WAY too much to tell right here, and I'm currently on the road to a job interview...so I'll stop for now. If you are on steam add me ElDiablo (Paul) I think...and we can talk more.
Now go download, troll and READ...Lots of it to do!
As for Reflex track making...it is WILDLY different from what you already know. The only real similarity is the displacement map, which you can make as normal. For the rest, first things first. Troll the forums here and download Digital Earthworks, and check the downloads link on the TD main site as well as the ones on ReflexCentral.com.
You will want the Reflex Track making tool kit. Read everything you find and get to know the RGB MaskMap and Zone maps and what they all do before you start making a track.
You want to start off by making a basic displacement map that is rideable with jumps that are makabke fairly easily. Then using the zone maps and softness map you can adjust things like drag and traction to make the jumps a bit tougher and keep things challenging. As you can probably see by now, this is a LOT different from the way we used to do things. This means that you don't have to spend weeks on the displacement to get it riding the way you want as we have a lot of other things that help us control that now.
The Textures are not rendered as we used to do. Instead you make an RGB Mask that tells the game where to render each if up to 4 textures (because you have red, green, blue and black to assign textures to). You can make up your own textures or use the ones from the stock tracks, but you also need bump maps for all the textures...so I would start off using the stock ones.
Also we have the ability to do custom objects, which can have normal (aka bump) maps, and specular (highlight) maps...
You can control the sounds made by the bike on different terrain using zone map 4...
WAY too much to tell right here, and I'm currently on the road to a job interview...so I'll stop for now. If you are on steam add me ElDiablo (Paul) I think...and we can talk more.
Now go download, troll and READ...Lots of it to do!