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Messages - MotoMaster

#1
Track Creators / Re: custom objects question
February 08, 2005, 09:28:43 PM
ok cool... I was wondering, im at around 350 :)
#2
Track Creators / Re: custom objects question
February 08, 2005, 06:48:32 PM
well.. its no biggie, i just dont want it to happen again :) ... question, when placing bales, is there a number I dont want to go over?? like say 200 total or something or dont it matter?
#3
Track Creators / Re: custom objects question
February 08, 2005, 02:01:07 PM
ok, I deleted all the objects I placed yesterday.. changed the number of models and ran APM and I still get the same error
#4
Track Creators / Re: custom objects question
February 08, 2005, 01:21:51 PM
so your wanting me to delete the last place object?
#5
Track Creators / Re: custom objects question
February 08, 2005, 04:37:51 AM
can i undo this some how so I can work on my project again?
#6
Track Creators / Re: custom objects question
February 08, 2005, 04:21:12 AM
i ran apm again and get samething from armadillo. all i did was add some bales :(
#7
Track Creators / Re: custom objects question
February 08, 2005, 04:08:19 AM
ok, new error. i'm working on track, saving as I go. now when I go to reopen in armadillo I get " unable to read project files " all i did was add a few more objects to my track. ????
#8
Track Creators / Re: custom objects question
February 06, 2005, 10:36:14 PM
Do I have to make every mistake possable before I learn this  ;D thanks for your help
#9
Track Creators / Re: custom objects question
February 06, 2005, 09:56:42 PM
one more thing, i worked on my project and did as you said, then i went back into armadillo and now it doesnt want to reopen my project, it kicks me to desktop, but the bundled track works fine.  it is possable i saved my project after using APM, would this cause this?
#10
Track Creators / Re: custom objects question
February 06, 2005, 08:37:54 PM
that did the trick.. thanks for your help
#11
Track Creators / Re: custom objects question
February 06, 2005, 08:21:19 PM
yes, but i wasnt sure how to use it. do i need to install the objects with it?
#12
Track Creators / Re: custom objects question
February 06, 2005, 07:59:10 PM
if the object is bad, would this cause the game to crash? since installing a few objects when I save and bundle and try track in game it kicks me to desktop
#13
Track Creators / Re: custom objects question
February 06, 2005, 12:06:41 AM
thanks!
#14
Track Creators / Re: custom objects question
February 05, 2005, 11:27:48 PM
that seemed to fix it. I reinstalled to c drive. thanks for help.

1 more question  :) do i install new stadiums in the same folder, usermodels folder then put in game through custom tab in armadillo?
#15
Track Creators / Re: custom objects question
February 05, 2005, 10:17:32 PM
ok.. i did that and armadillo stilll crashes
#16
Track Creators / Re: custom objects question
February 05, 2005, 09:37:54 PM
ok, it worked but i noticed this, when i try and place a new object in armadillo it causes it to crash but if i use dillo2 it works fine. is this just a bug with armadillo?
#17
Track Creators / Re: custom objects question
February 05, 2005, 09:30:10 PM
I do now  :-[ that was it.. thanks for all your help.
#18
Track Creators / Re: custom objects question
February 05, 2005, 08:17:40 PM
ok....  C:Mcm2/TrackEditor/UserModels  is where i put the objects, so do I just unzip custom objects into that folder, then open armadillo and wammmm, there they are? I did that and when I open my project in armadillo all i see are the stock objects.
#19
Track Creators / Re: custom objects question
February 05, 2005, 05:17:37 PM
I cant seem to see how to load the new objects  :(
#20
Track Creators / custom objects question
February 05, 2005, 03:36:30 PM
sorry for such a "newbie" question  :-[ , but how do I import custom objects in armadillo?