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Messages - TMD_MickyD

#1
Will we be able to use .SLT files with MVA?

I don't think this issue has been adressed, or at least i couldn't find it. But if it doesn't then theres going to be a strong demand for a converter. And if it doesn't then will Rainbow be providing us with a Max plug in so that we can create our own objects and then what version of Max ( i asume it will still be Max ) will we have to use with this plug in?
#2
General Discussion MCM 2 / Re: We're Hiring!!!
December 08, 2005, 10:44:05 AM
Do you use displacement maps to create tracks? Or do you use another method?
#3
Track Creators / Smooth Air Reloaded
December 07, 2005, 09:35:04 PM
Released my newy, hooray for me  :P

#4
Track Creators / Re: new track out.
December 07, 2005, 09:29:51 PM
Every Flap FMX feel like his 'best one ever', the guys a pimp  :)
#5
I sorta wish it was just going to be MX, the tournaments with this will have to be split among vehicles, owell.
#6
General Discussion MCM 2 / Re: Motocross The Force
November 29, 2005, 08:47:59 AM
Good to see your still working on it, looks like you made some major developments in the new version :)
#7
General Discussion MTX / Re: DEAD
November 28, 2005, 08:04:56 AM
Quote from: ElDiablo on November 27, 2005, 05:28:35 PM
Pfft! Whatever... never ceases to amaze me how hipocritical people can be. In one breath they are saying how much a POS MTX is...in the next one they are saying how realistic MX the Force is! Not to mention saying that we should support any MX game in one breath and then calling MTX a POS in the next one! ROFLMAO

The straight up TRUTH about this game is...YES it's dead. The reason...no expandability! If this game had come out with the ability to make (and SHARE) tracks and skins... then you'd all be playing it instead of MCM2. Does MCM2 have a WORKING clutch? Does MCM2 have physics (at this moment) that allow the back end to slide out, to square off turns...to do all the things that MTX does that ARE very realistic? NO

MTX fell short in a few areas, the preload was unrealistic (although it was WAY more realistic than MCM2), the bike tended to jump out of berms (really a pain) sporatically, the way the bike flew seemed somewhat unrealistic when it came to pivoting/throwing the bike around in the air, and the graphics were better than MCM2's but still not up to par IMO. Let's not forget GameSpy Arcade...that really IS a POS if you don't subscribe (using the free account) due to all the popups and waiting and the utterly mindless design of the user interface. I'm sure I'm forgetting some things, since it's been a LONG time since I myself played the game. However, with all it's faults...if it had given us the abilty to make and share tracks and skins the game would still be around going strong.

The funniest part of all of this for me though is, that I raced a LOT of MCM2 guys online and although I'm mid to back of the pack in the MCM community...I was one of the fastest guys in MTX (probably top 10 at least). I wound up beating some of the really fast MCM guys...so that probably explains why I liked the game so much! lol

But I agree...it's DEAD...REAL DEAD!! lol

I'm not here to start a bitch fight, you look at some aspects of a game being realistic to you, and i, and other people look at other things for a game to feel realistic, thats just opinion.

My bitch about MTX was with the stupid little glitches like landing on the downside of a jump with both wheels on the and still crashing, while next lap i case the hell out of the same jump and ride out of it. Or the way the bike didn't tilt in the air. There were a few others but it's been a long time since i used the game. The overall polish and feel of the physics seemed very poor to me.

But that games done, we can't change it, and even if it wasn't, it was made by a big games company who wouldnt take all that much input from our community and provide us with betas ect. Mx The Force is a beta thats been developed by one guy and if he's still working on the project, then he's more likely to use our input and support.
#8
General Discussion MCM 2 / Re: Motocross The Force
November 27, 2005, 12:56:06 PM
i didnt see that, but i intended it as general statement.
#9
General Discussion MCM 2 / Re: Motocross The Force
November 26, 2005, 11:51:50 AM
Quote from: ElDiablo on November 26, 2005, 02:11:20 AM
Quote from: VMX_SKYmx99 on November 26, 2005, 02:00:36 AM
Hmmm....  I know it handled like a rag doll, but the way it bounced and navigated bumps was perfect.

Are you SERIOUS? It feels to me like your on a balloon/mx thing that bounces around like it's on the moon! Performance/Quality/Ridability-wise...I gotta say it's lacking...well... A LOT! As for him coming here and adding anything...MCM2 blows it away in every respect...just what do you guys think he could add? Remember the MR3 guy who wanted to do the same thing? Remember what happened to him? Neither do I!

I don't mind encouraging development of any MX game...far be it from me to undermine anyone's efforts. But you've gotta be realistic about this...notice the timelines for the different versions? I'd say that this is the product of somebody who wanted to get into programming that also happened to be a MX fan. Judging by the dates on the timeline I'd say that he's lost interest and/or moved on to something else.

My point? Don't get your hopes up for some big breakthroughs...


It comes down to opinion ALOT, i mean from what i saw you had nothing but praise for MTX, which had such bad physics in regaurds to hitting bumps that they had to give the bike/rider a set animation to use when going through the stutters.

Mx is in real life is hard, and technical, and this game seems to to relplicate some aspects of it reasonably well. 
If the cornering of Mx Force was a little more stable/predictable, and turned sharper when the bike came in contact with banked terrain (like a berm), then it would be the best cornering i've seen in an mx game.

It does have alot of bugs, but it's not a complete game, and from what i can see this is just one guy doing this, rather than a team of programers, and it looks to me so far like he's done a pretty decent job.

If mx physics were easy to create you would see more decent mx games out there, rather than 1 or 2.

And shouldn't we be encouraging people like this?  :-\
#10
General Discussion MCM 2 / Re: Motocross The Force
November 23, 2005, 10:03:24 PM
Im talking about it as an unfinished product, just seems to have potential to me  ;)
#11
General Discussion MCM 2 / Motocross The Force
November 23, 2005, 10:43:39 AM
Motocross The Force

Has anyone here seen this?

Looks to have alot of potential to me and already fun to muck around on.

IMO the physics are already more realistic and fun than MTX, but thats probably just me.
#12
Custom Objects / Re: Animation Problem.
October 28, 2005, 03:25:32 AM
That should be as straight foward as placing the object. Did you put the gate in the Usermodels/Animations folder?, and if so are you loading the object from the Objects-Moving section of Dillo 2?
#13
Custom Objects / Re: Animation Problem.
October 27, 2005, 09:56:40 AM
Damn, that sucks, thaks anyway.
#14
Custom Objects / Animation Problem.
October 26, 2005, 01:49:02 PM
I've made an animated start gate type object for my new track and it works fine, but i can't stop it looping. I un checked the Loop check box in the Studio tab (D2) before i saved the .mot file, but i still can't stop it looping. Is this a fault with this version of D2 (0.97.2)? , or am i missing something?
#15
Track Creators / Re: Other/Side Projects
October 23, 2005, 06:14:50 AM
Yeh i never really noticed the barrels and boxes were that big untill took the ss, ill have to resize them.

I tried to keep the trees as low poly as possible, but now i think i should set the bar a little higher :p
#16
Track Creators / Re: Other/Side Projects
October 22, 2005, 09:52:44 AM
Saturday and i don't have a bike to ride = bored.

Been working on this since i finished my last track.















My new crushable bayles, pity i cant make them stay crushed. The best thing about them is that you cant really crash off them.
#17
Track Creators / Re: Other/Side Projects
October 19, 2005, 11:26:38 PM
Not sure when im going to release it, just when im satisfied that everythings done on it.
#18
Track Creators / Re: Other/Side Projects
October 18, 2005, 03:10:20 PM
Way too much time spent on this thing.

#19
Track Creators / Re: Other/Side Projects
October 18, 2005, 01:23:41 PM
Looks good, really techy, it's been a while since a really good sx was released.
#20
Custom Objects / Re: custom objects bug-HELP!!!!!
October 12, 2005, 03:09:20 PM
Aw c'mon Paul they gotta do a little work  ;)