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MX vs ATV Reflex PC Multi-Player back on line 10/8/2013.  Get Racing.

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Messages - Monster704

#1
General Discussion MX vs ATV Reflex / Re: Custom Numbers?
December 07, 2015, 07:35:04 PM
Hello,
it's been a while since I made my custom bike skin but I encountered the same problem. In the skin packager, at the bikes section,  you have 5 tabs: Plastics, Crew chief, Effects, Handguard, Numbers.
You have to load a 128x128 bmp file which is plain white and has a black alpha channel in the "Numbers" tab. That way no "reflex starting number" will be shown ingame. Only your bike graphics.
As I said it's been a long time since the last time I did it but that should fix your problem.
As for the blurriness, I am very sorry but I can't help you out with that.
#2
Thanks for the tip but it already is disabled  :(
Also noticed that it always stops somewhere between 500 and 600 while processing assets.
#3
Hello,
I'm not sure if this is a bug but I'm encountering a big issue lately.
Everytime I try to export a track in DE it stops somewhere in the middle of the process - without any notification or error.
Most of the time this happens while "Processed asset" but not during a specific model, it stops randomly.
The interesting part about it is that this problem only occurs when I try to export tracks with a big (~1200-1500) amount of obects.
In about 30 tries of exporting the track it worked just 1 time and that was the first try after restarting my PC.
Is there anything I can do as I don't want to delete any of the objects?
Thanks in advance.

~Monster704

Edit: forgot to mention - running Windows7 64bit, 16GB ram, i7-2600K - 3,4GHz
#4
Well explained and you didn't rush through it.
Awesome tutorial!
#6
I'm so used to the buttons, that I forgot about the keyboard controls.
I'm really sorry to annoy you again but ds19 just sent me a .surface file to test the bump models. Apparently they are not working. I tried all 4 options (tractor, sand rut, etc.), none of them seems to work.
The .surface file is ok as ds19 already used it in another track without problems.
#7
Oh my god..I can't thank you enough for this!!  :D
Everything seems to work now, I can create a new track or load existing ones.
Also all 4 bump models now show up.
I hope I can contact you again if anything goes wrong but I think we're good now.
Thank you!


Edit: So I just found another bug. As soon as I'm placing an object the object positioning controls disappear (the 3 elements with the green arrows to rotate and stuff).
#8
Alright.
When I start DE it says 'Digital Earthworks v0.8.2.17'. When I load the track it stays the same and right when the error appears it changes to just 'Digital Earthworks' and stays like that when I click the pop up away.
#9
1) yes, the filter shows  'Reflex surface(*.surface)'
2) Do you mean the window of DE itself?
#10
1) No, there are no trees in the track. (It was created before the eco system got introduced)
2) The scene tab will just stay plain white (in the scene settings area). Just the rotation and pitch of the sun shows up.
3) When I click through the radio buttons at the terrain area in the terrain tab, I can see the stock textures for each of the 4 bump maps. But in the bump models area just underneath I also just have the caterpillar bump model to load (just like ds19)

Thank you so much for your effort to help us out :)
#11
The multi-thread option was enabled. I disabled it but it made no difference.

For the changelog: I have all 5 logging options enabled. I switched to the Logs tab, imported a track file and it started logging. But as soon as the violation pops up the view changes to the objects tab so I don't have a chance to see if there are any logs added after I click "OK" or the "X" on the pop up. I have to click the pop up away in order to get to the logging tab again. Theoretically the log should be until the pop up appears but I can't make sure. I hope you understand what I'm trying to say.
#12
So, I hope I got you right:
1) The list in the resource tab is blank (just plain white) but as soons as the access violation message pops up the list gets displayed.
2) No object gets selected
3) "AV_Van_02 [Success]" is the last entry in the changelog
I sent you a pm with the complete log if that helps.  ;)

edit: I can't pm you the changelog, it's more than 45000 characters.
I uploaded it on an external site:
http://m.uploadedit.com/ba3k/144536783944.txt

edit 2: all objects get loaded, but none of them shows up in the objects tab - the list is just blank.
#13
I'm using a Intel Core i7-2600K 3,4GHz, GTX570 1280MB GDDR5, 16GB DDR3 RAM (4x4GB).
I'll keep messing around with DE.
#14
When I load a track with no models, just a heigtmap it says "No models found to load" in the log. Should be fine.
Darkslides and me both use German (Germany) as input and language.
#15
Thanks for the quick response, Darkslides19 and me tried the plugin but it didn't change anything.
We are still getting the errors.
#16
Thank you for the response @mcm2boys.
Steam and Reflex are not installed at C:\ (Windows HDD) but on my other HDD - so I guess not the usual places.
As I mentioned, no problems with earlier versions. I just installed the previous setup again to keep working on my track, and there was no error.
It's just with the latest version.
#17
Every time I try to open an existing track oder try to create a new one I get an error "Access violation at address 0040884C in module 'DigitalEarthworks.exe'. Read of address FFFFFFE8."
Restartet my pc, reinstalled several times on different HDDs (as admin and normal) tried to run as an admin - nothing helped.
Never had an issue with older versions.
I'm running Windows 7 64bit, any clues what that could be?  :-\

edit: spelling mistake
#18
Track Creators / Re: Track Deformation?
December 12, 2014, 04:43:27 PM
Thank you for the fast answer!
I actually didn't think of something like that but that's exactly what I was looking for  :)
#19
Track Creators / Re: Track Deformation?
December 12, 2014, 04:15:21 PM
I was looking for some inspiration for my new track and played Moto448. I really wanted to do that rutted out look on my track, but didn't know how to do it without huge amount of work.
I just found this thread, are there any updates on these bump maps for displacement yet?
By the way, didn't Veikkeli do exact this thing on his new track Zyphar?
#20
Quote from: flarer#245 on March 24, 2013, 03:16:41 PM
I have upload a beta version of the stewart compound..http://reflex-central.com/track_profile.php?track_id=4

I hope you like it ;D
I just tested your track and I have to admit - it's awesome. The SX track (the dark red one) is a masterpiece. Probably the best one so far  ;D
I hope you will continue the work on the compound.