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MX vs ATV Reflex PC Multi-Player back on line 10/8/2013.  Get Racing.

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Messages - DesertRat

#1
I don't check in as often as I used to but sure is great to see you folks still working away on editor development. 
#2
Great stuff Bruce!  You seem to be making some very nice progress.


Rat
#3
Man, those front news page updates are really exciting to see in action.  I know it's early still but certainly appears that custom tracks will become a reality for Reflex at some point in the future.  This will be incredible!  Can't help but think back to the MCM/MCM2 glory days and imagine what could be with Reflex if all goes well.  A thriving community base for one which is something I sorely miss.

Keep up the great work folks!


Rat
#4
Quote from: ElDiablo (Paul) on December 23, 2010, 03:30:55 PM
I can't get the game to accept my controller. Do I need some sort of special controller or something?
\

Paul,

The problem with Xpadder & Joy2key is that they are emulating digital keystrokes in Reflex so your analog stick movements are 100% on/off.  This makes the game incredibly difficult to play.  Fortunately, I found a wonderful solution that allows you to use just about any gamepad with a game that uses the Xbox 360 controller as the default gamepad (most console ports do).

All you need to do is download the following file.
http://virusdev.ovh.org/files/xinputemu/x360ce%20vibmod%203.1.4.1.zip

Extract the contents and you'll see that there is an included XinputTest.exe that you can run to test your controller with which will visibly show you how your pad has been mapped to emulate a 360 controller.  If you need to change the mapping (ex: x/y axis is inverted) of any button, trigger, stick this can easily be done within the .ini file.  Once you are happy with the emulation assignments just copy the xinput1_3.dll & x360ce.ini files only to the main folder of the game (where the .exe is located).  When you start the game you'll hear a short beep that will indicate that the game is using your new dxinput settings.  If you go to the controller options in Reflex your gamepad now uses the 360 controller settings instead of key emulation. 

Cool thing is you can use the .dll & .ini files with your controller for any other games that have a Xbox 360 preset.  Just copy the file to the main game directory and you're good to go:). 

BTW - I 1st tested this with a PS2 controller (connected via USB converter) that I've used for ages with MCM2 & MVA.  The analog sticks worked beautifully but I had to remap the gas/brake since the controller doesn't have analog triggers.  It worked well enough with the steering/reflex analog sticks but I was forced to have digital gas.  So....I bought a Thrustmaster Ferrari Motors Gamepad F430 Challenge Limited Edition for only $25 on Amazon (actually had my wife buy it for a Xmas gift, lol)
http://www.thrustmaster.com/product.aspx?ProductID=173&PlatformID=5
This controller works perfectly with Reflex because it has the same analog sticks and triggers as a 360 gamepad but also has an additional optical wheel.  The wheel is sweet for any racing game because it is auto-centering and is analog.  I just modified the x360ce.ini file to use the optical wheel for steering instead of the left joystick.  I now have incredibly precise steering plus full analog reflex and gas/brake controls.

Rat
#5
Glad to see the front news page updated with Reflex news:).  Now I just hope Double Helix will remove the online 30 fps cap sooner than later because it has ruined the experience.  My guess is that they received the directive from someone at Rainbow as a fix which was a poor decision.  Now a 60 fps cap would make more sense without adversely affecting the the game play not to mention the eye strain caused by a constant, forced 30 frames :o.

Rat
#6
Like wise I played the game a bit on my son's 360 (couple weekend rentals) but honestly I'm not a fan of XBL and the crowd it attracts "in general".  Game is the same but includes all console DLC plus looks much better IMO at higher PC resolutions, all at 1/3 of the original console price;D.

Great to hear there is some ground work started on a terrain editor.  Hoping Double Helix is open minded about 3rd party content since it can only help to increase sales over time.


Rat
#7
Bruce,

I posted some thoughts over at MDX on their board but overall I'm quite impressed by Reflex.  The separate rider weight control adds some needed depth that really makes you work to produce consistent laps.  Visually, the game is beautiful and real time deformation of track surface is phenomenal, especially when the ruts get peg deep and actually affect the available lines in corners. Guess I'm one of the fortunate ones but I haven't had any noticeable issues with in game performance (Q6600, 8800GTX, 4GB Ram, Win XP).  I wonder if the problems experience by some users is OS related?  A couple of my friends have Win7 64-bit with i7's and ATI 5870's but they also had zero issues.  Hopefully, they'll release a patch sooner than later to address the performance issues and would be nice if they added native support for more controllers (I was able to successfully setup a PS2 dual analog via a utility called JoytoKey).

So......I'll be the 1st to ask the big question, lol.  Do you think there is any remote chance of reverse engineering UE2/MVA map editor to produce tracks for Reflex?  I know this might be a serious long shot but someone has to ask ;).


Rat