• Welcome to Twisted DIRT Forums.
 

News:

MX vs ATV Reflex PC Multi-Player back on line 10/8/2013.  Get Racing.

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - psou

#1
Track Creators / Re: Track mx vs atv reflex
November 17, 2012, 03:56:52 PM
OK thank you, I also noticed that objects do not appear or I them is placed!!!

It are always moved 5 / 6 mètres to put more low!! It is can be one bad move from my part! Of what think of it you?
#2
Track Creators / Re: Track mx vs atv reflex
November 16, 2012, 11:06:43 PM
ok thanks , i have understand !!!!! :)

second question : where is the tree object on the track editor ?
#3
Track Creators / Re: Track mx vs atv reflex
November 16, 2012, 09:39:59 PM
I can modify my track for the shine, or he(it) needs all to begin again?
#4
Track Creators / Re: Track mx vs atv reflex
November 16, 2012, 09:07:03 PM
ahhh yes , for create a new "calque" i click here !!!

where clik for creat a "calque" not shine on track ?
#5
Track Creators / Re: Track mx vs atv reflex
November 16, 2012, 08:24:30 PM
i use photoshp , and i not see my problem canal alpha on this photoshop ?!!  this problem is not on the track editor ??

psou
#6
Track Creators / Re: Track mx vs atv reflex
November 16, 2012, 08:09:46 PM
Mhh where is the " alpha channel " ?? who modify this canal ?

And for the bug ruts , me too i have this , i don't know why the ruts appears.

psou
#7
Track Creators / Track mx vs atv reflex
November 16, 2012, 06:20:11 PM
Hello !!

I present you a track which I have create. He(it) is not totally finished.
Already I have a small problem for the investment(placement) of objects (it does not take place or I them pause in the track edior).

Then, me does not include why the texture of the plan of beige color is brilliant can you say to me how deleted this shine?

Finally if you have advice to improve the track hesitate not.

Ps: the problem of green screen is solved with the new version of track editor. Congratulation to the creators of the software.



http://www.packupload.com/8OOCAZT3BIG

Psou with the my bad english :) ++
#8
Hi !
I have a break on the track editor because I too difficult for me and I am so bad in English :/  .
But I wait forward to the official release of the track editor. (I hope that it will be easier used for frenchy as me:).
In any case congratulation for your work.

Ps: have you an idea of the date of release of track editor?

Thank you psou
#9
Ok sorry i know understand


Quote
Compiling package file.
Added asset Custom_HFTRN.material
Added asset Custom_DISP.texture
Texture packed for Height map
Added asset Custom_TopDown.texture
Texture packed for Top down
Added asset Custom_DetailMasks.texture
Texture packed for RGB Mask
Added asset Custom_CHR_LUM.texture
Texture packed for Chrominance luminance map
Added asset Custom_LightSLM-9000003.texture
Texture packed for Spherical light map
Added asset Custom_SPH_REF.texture
Texture packed for Spherical reflection map
Added asset Custom_ShadowMap.texture
Texture packed for Shadow volume map
Added asset Custom_Base.texture
Texture packed for Base texture
Added asset Custom_Dirt_R.texture
Texture packed for Texture R channel
Added asset Custom_Dirt_G.texture
Texture packed for Texture G channel
Added asset Custom_Dirt_B.texture
Texture packed for Texture B channel
Added asset Custom_BaseBump.texture
Texture packed for Base bump texture
Added asset Custom_Bump_R.texture
Texture packed for R channel bump texture
Added asset Custom_Bump_G.texture
Texture packed for G channel bump texture
Added asset Custom_Bump_B.texture
Texture packed for B channel bump texture
Added asset Custom_DEF.texture
Texture packed for
Added asset Custom_Sky.texture
Texture packed for
Compiled texture for Zone 0
Compiled texture for Zone 1
Compiled texture for Zone 2
Compiled texture for Zone 3
Compiled Zone data
Added asset Custom_Zones.packdata
The Zone data has been added to the package
Beta_Track_Slot_1.dx9.package has successfully compiled.
Beta_Track_Slot_1.dx9.scene has successfully compiled.
Track compiled successfully.
Saving track fileset
(0)Processed asset:Editor_Default_White
(1)Processed asset:Editor_Default_Black
(2)Processed asset:Editor_Default_BlackAlpha
(3)Processed asset:Editor_Default_Gray
(4)Processed asset:Custom_DriveOn
(5)Processed asset:Custom_Collision
(6)Processed asset:Custom_DetailMasks
(7)Processed asset:Custom_TopDown
(8)Processed asset:Custom_DISP
(9)Processed asset:Custom_SPH_REF
(10)Processed asset:Custom_LightSLM-9000003
(11)Processed asset:Custom_CHR_LUM
(12)Processed asset:Custom_ShadowMap
(13)Processed asset:Custom_DEF
(14)Processed asset:Custom_Bump_B
(15)Processed asset:Custom_Bump_G
(16)Processed asset:Custom_Base
(17)Processed asset:Custom_Dirt_R
(18)Processed asset:Custom_Sky
(19)Processed asset:Custom_BaseBump
(20)Processed asset:Custom_Particles
(21)Processed asset:Custom_ReflectionMap
(22)Processed asset:Custom_Dirt_B
(23)Processed asset:Custom_Dirt_G
(24)Processed asset:Custom_Bump_R
(25)Processed asset:Editor_Default
(26)Processed asset:HFT_GenericTrack_Default
(27)Processed asset:HFT_Deform_Default
(28)Processed asset:VehicleTrack_Generic_ATV
(29)Processed asset:VolumeFog
(30)Processed asset:VehicleTrack_Generic_MX
(31)Processed asset:VehicleTrack_Generic_Slip
(32)Processed asset:Custom_BaseBump
(33)Processed asset:Custom_SKY_DOME
(34)Processed asset:FMX_BV_Fog
(35)Processed asset:Editor_Default
(36)Processed asset:HFTerrain_4d_cl_s_xtra
(37)Processed asset:HFT_Track_Default
(38)Processed asset:HFT_Deform_Default
(39)Processed asset:HFB_4tex
(40)Processed asset:Template_Luma_Sky_Daytime
(41)Processed asset:VolumeFog
(42)Processed asset:Custom_Sky
(43)Processed asset:Custom_BaseBump
(44)Processed asset:Custom_HFTRN
(45)Processed asset:Editor_Default
(46)Processed asset:HFT_Deform_Default
(47)Processed asset:HFT_Track_Default
(48)Processed asset:VolumeFog
(49)Processed asset:Custom_BaseBump
(50)Processed asset:Custom_SKY_DOME
(51)Processed asset:FMX_BV_Fog
(52)Processed asset:Editor_Default
(53)Processed asset:Custom_Zones
(54)Processed asset:Custom_Collision
(55)Processed asset:Custom_DriveOn
(56)Processed asset:Custom_Particles
(57)Processed asset:Custom_Particles
Track fileset saved succesfully.

Psou
#10
Avec les fichiers upload par JamieT , je viens de m'apercevoir que quand j'utilise les 4 fichiers du database :

Beta_Track_Slot_1.dx9.database
Beta_Track_Slot_1.dx9.level
Beta_Track_Slot_1.dx9.package
Beta_Track_Slot_1.dx9.scene

Je peut jouer correctement sur le track , sans problèmes n'y bugs.

Mais si j'utilise les fichiers du track editor du circuit et que j'exporte le track moi même dans le database ( sans utilisé les 4 fichiers du dessus ) : tous les bugs re-apparaisse ( green screen , black bike ).
Pourtant se sont exactement les même fichier qui ont permis a JamieT d'exporter le track.
Je pense pas que se soit a cause des chiffres des menus overlay light et ambient light car tous est normal. ( j'arrive a voir les chiffres en cliquent dessus ).

----------------------------------------------------------------------------------------

With the files upload by JamieT, I have just look that when I use 4 files of the database:

Beta_Track_Slot_1.dx9.database
Beta_Track_Slot_1.dx9.level
Beta_Track_Slot_1.dx9.package
Beta_Track_Slot_1.dx9.scene

I can play correctly on the track, with no problem and no bugs.  cooooool

But if I use the files of the track editor of the circuit and I export the track I even in the database ( Without used 4 files of the top ): all the bugs re - appears (screen, black bike green).
Nevertheless are exactly the same file who allowed has JamieT to export the track.
I think not that is light and ambient light overlay because all has cause of the figures of the menus is normal. (I can see figures click there above).



#11
j'ai installé PhysX mais je n'est pas de carte graphique nvidia , je sais pas si sa fonctionne sur les autres marques.

Ensuite , j'ai décoché les case , restart le track editor mais aucune différence ..

-------------------------------------------------------------------------------------------------------------------------

I installed PhysX but I not have of graphics board nvidia, I know not so her work on the other marks (AMD RADEON).

Then, I check marks in each box, retry the track editor drank no difference....
#12
All right but why, there is a difference:

My height map is clear: redoes  bug to color in game ( with green screen and black bike )

your height map is dark : nobody more bugs in game

I shall want transformed my track.psd as the height map of the screen n°2, but how?
#13
Quote from: JamieT on August 19, 2012, 07:52:00 PM
I see... well I guess Laurie will have a better idea of how to solve your problem...
I think this is what is causing all your errors. The editor is using all the wrong light settings.
What happens when you open the files I sent you? I recommend that you open those files. Then save the track again. Then test it in the game.

yes for the moment , I use the track which you sent to make again track. Is not a problem

Quote from: JamieT on August 19, 2012, 07:52:00 PM
Im sorry, I didn't understand what you said about the height map. The scale I used was 100, the default is 60. I used 100 because 60 seemed like it was too high... I did not change the height map. I only changed the setting from 60, to 100.

i not understand this difference :

my original track : ( scalling 100 )



the track upload by you : ( scalling 100 again .. )



Why ???

psou
#14
Deuxième question : comment tu a modifié le fichier height map ?
j'ai vue que le scaling était a 60 alors qu'il était a 100 quand je les envoyé )
Pourrez tu m'envoyai le height map en .psd modifier ? pour que je prenne exemple.

-----------------------------------------------------------------------------------------------------------------------------------

Second question: how you modified the height map file?
I saw that the scaling was has 60 while it was has 100 when I sent)
Will can you sent me the height map .psd to modify? So that I take example.

thanks
#15
No I always saw the menus space , I thought that it was not important :/
#16
ohh good work jamieT ,  thanks you to have set of your time.

Ahhhh ok , i not have the menu , look :

#17
Ok je crois avoir un peut mieux compris , mais c'est pas encore sa.

Après quelque nouveau essai de changement de texture sur le bump bleu , il n'y a pas de différence...

Si je crée un nouveau circuit , j'ai les bugs que j'explique au début du topic ( avec l'ecran vert ...) donc je ne ferais que revenir en arrière.

Serai t-il possible , que tu m'envoie tous les fichiers d'un circuit que tu as fais toi-même par mail  ? je pense que je comprendrai plus facilement en regardent toutes les différences entre mon circuit et le tiens.

---------------------------------------------------------------------------------------------------------------------------

OK I believe to have one can better understand, but it is not perfect.

After some new try ( new test ) of change of texture on the blue bump, there is no difference...

If I create a new circuit, I have the bugs which I explain at the beginning of the topic (with the green ecran) thus I would only be returning behind.

Will be t-il possible, that you sends me all the files of a track which you have make yourself by e-mail? I think that I shall understand more easily look at all the differences between my track and hold him.

second sorry english :)
#18
i not know  where put the texture on the base bump exture , base texture and top down

sorry for my english
#19
okay , mais comment peut on savoir ou vont chaque texture ?

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Okay, but how can we know or go every texture?
#20
okay i have send the file , thanks