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Messages - Riesenberg448

#1
Sorry I popped away for a few days, appeared the site was down and it fell out of my daily loop of forums to check.

Double Helix has been notified of the frustration with the 30FPS cap being experienced from the community, beyond that, I'm not sure where they will take the feedback.  At the end of the day, this is their product, anything we recommend to them is just a recommendation.
#2
Laurie,

I am chris/checkerz who has been emailing you, the message from RedneckXpress I copied from our forum as he threw that up there.  :)  As far as the editor/what's allowed... waiting game for us right now for answers before I have any answers for you guys.
#3
Yea, Moto448 is one of mine of course.  :)
#4
Hey guys, long time no see.

Glad to hear some positive comments on Reflex.

Bruce, I've been in contact with Laurie for quite some time now, since the announcement of the Reflex for the PC and seems he's been doing some digging.  As I told him, I'll answer what I can!  We just got word that Double Helix is working on some issues taht should alleviate some of the frame rate hits and such.  I'll tryand keep peaking back here from time to time and answer what I can.  We just threw this update up on our site:



For those of you that purchased MX vs ATV Reflex for the PC we thank you for your continued support of the franchise.  I have some updates to share with all of you regarding the PC version that our good friends at Double Helix made regarding corrected computer specs and bug fixes that they are currently working on.  The specs have not been updated on Steam as of this writing so if there is any question please use the information below unless you hear otherwise from us in the future:
•   Windows(R) XP or Vista(R) or Windows(R) 7
•   Athlon 64 3800+ 2.4Ghz or better / Intel Pentium 4 530 3.0Ghz or better
•   1GB RAM (Windows(R) XP) or 2GB RAM (Vista(R), Windows(R) 7)
•   NVIDIA GeForce 8 Series or better / ATI 2000 Series or better) with latest manufacturer drivers
•   DirectX(R) 9.0c compatible sound card
•   6.5GB of uncompressed hard drive space
•   Online Steam account

Here are some of the bigger fixes I was able to take notes on to share with you.  Please note that there will be minor changes implemented also that may affect only a smaller percentage of users.

They're going to work on the CPU useage going down when you minimize the game
Fix the keyboard control function to assign keys for localized keyboards other than English along with correcting some keystrokes
Working on framerate issues that some of you may be experiencing with ATI Radeon graphic cards
Troubleshooting issues that were reported using Logitech Dual Action Gamepad controller
Trying to address players with lower end computers to run the same speed in game as higher computers in both single and multiplayer.

As I get more information such as......when this will be rolled out, I'll let you know.

Your friendly neighborhood RedneckXprss
#5
Again, my thoughts, not Rainbows.

Sorry I haven't been back to reply in awhile guys.  First of all, yes I remember your stuff from McM2 Mike.  I know who all of you guys are what all of you mean to the community. 

Next, about the contest, since it was the reason for starting the thread.  The contest is not what you could call a marketing ploy, it was something thought up by myself and Mike (MX45) as a way to help give back to the community that helped both of us land our jobs.  After compiling some basic guidlines we then approached Rainbow about helping with the prizes.  I am proud to say they were as excited as we were.

As far as MVA vs. McM2.  That debate has been going on, well since MVA came out for the PC.  I just recently revisited mcm2 myself, and yes that game still rocks.  I love how it is a challenge to go fast.  There really isn't much a patch can do to fix that for MVA.  However, I do think the SIM physics helped create a bit more realistic feeling physics, and closer to McM2.

Paul, you are onto something w. the PC editing and transfering to counsels.  If someone pulls that off I'd be all over it for sure.

As far as objects floating, it's definitely a bug, and a pain in the arse.  I built tracks for MVA and went through it as well.  I feel your pain there, unfortunately we've been extremely busy with our new project.  I don't know where to begin to write a patch to fix it.  I can do a bit more encouraging.

That's all for now.

#6
General Discussion MVA / Re: Rainbow Studios Track Contest
September 30, 2007, 12:03:06 AM
 ;D Surprised it took THAT long to get that response!  We still like you hardcore mcm2 guys too, but we were hoping to pull you to the dark side (MVA) for atleast one track. ;)

#7
General Discussion MVA / Re: Rainbow Studios Track Contest
September 23, 2007, 03:28:11 AM
I thought this might interest you guys also...

http://www.motocrossgamingforums.com/index.php?showtopic=2805
#8
General Discussion MVA / Re: Rainbow Studios Track Contest
September 21, 2007, 07:48:35 PM
First off, I should mention these are my opinions, and do not necessarily represent Rainbow.

You all have good points, and personally I am right there with you guys.  I would love to see another good MX game for the PC.  If Rainbow chooses to do it; that's not so much up to myself, I just work there.  I would love to have seen MVA have the community and longevity of mcm2.  There is a lot of good mods already working for MVA, and I think this track contest can potentially boost out some really good work.

As far as Untamed; yes it's coming out as a console game, but it has a lot of time put in to eliminate the biggest issues from MVA which were mainly talked about within the core community.  I browse the forums daily and read anything and everything about "what would make the perfect mx game", I try to present these things throughout the studio.  Some things get done, some don't.  Some can't be done, some are scratched for other more important things.

It's nice to see you guys still around, and it's also nice to have a grown up conversation without name calling and drama... reminds me of why MCM2 was (well still is, I still run laps occasionaly) so awesome... 

Keep voicing your opinions, they are atleast being considered.

#9
General Discussion MVA / Re: Rainbow Studios Track Contest
September 20, 2007, 12:52:54 AM
Sorry you guys feel this way.  We try our best to really be there for our core community, and I'm talking the McM2 guys and a few of the MVA guys who get it.  This contest was something that Mike (MX45) and I came up with as a way to try and re-energize the MVA community, and get people to really push the limits.

Here is a quote from Elliott (RBW_Triton) who deals with a lot more of the "higher up" stuff than I do..

"As for support for the PC version, honestly you shouldn't be complaining to us, it wasn't our game. Beenox did that version. I wish I could do more then the few fixes I did do but I only have so much time.

Bottom line and I've said this before on Kam's forums, like it or not you are in a super minority. We don't like it and you don't like it. Consoles are what publishers target 1st. It sucks I know but PC doesn't pay the bills. The best thing you guys can do is keep giving feedback, we read them, the good and the bad. I have no problem reading stuff you guys don't like but the moment a thread turns into a slam I won't read it. I don't have time to sift through that kind of stuff. We take things from time to time that are possible or consider what you guys would like. The new whip/scrub stuff is definately not for the general public for example, I put it in there for you guys."

Glad to see you guys still around,
Keep it real, and thanks for the many years of support.
Checkerz
#10
General Discussion MVA / Re: Rainbow Studios Track Contest
September 19, 2007, 01:50:23 AM
Hopefully a bit more activity and hopefully the revival of some McM2 legends.  Even if only for one track, it'd be great to see what they can throw out there for MvA.
#11
General Discussion MVA / Rainbow Studios Track Contest
September 17, 2007, 11:45:55 PM
Hey guys,

I wanted to put a link up here to a MVA contest being put on by a few of us at Rainbow.  We have some good prizes lined up and are hoping to get some of the old vets to come out and show some of the young guns how to make some innovative tracks for this contest.

Rules and info are at the link below.  An XBOX 360 and a copy of MX vs. ATV Untamed are on the line, as well as prizes to the rest of the top 5.

http://www.motocrossgamingforums.com/index.php?s=&showtopic=2738&view=findpost&p=31800
#12
You guys are amazing to say the least.  The way I look at it is, ride through objects are better than no custom objects.  A stock object can be placed inside to make it atleast somewhat solid.
#13
General Discussion MVA / Suggestions/Help Needed
April 05, 2006, 12:05:10 AM
Hey everyone,
Not sure how many of you remember me, back in McM2 I was Poison.  I made quite a few tracks, mainly SX.  Anyways, I released two tracks for MVA and I have only gotten one helpful review.  I think my second track was pretty good, but I need some feedback before I begin my third.  I want to learn and be challenged a little bit more so I can create a better track, and I just want a good solid review on my newest track "The Flats," a SX at mcmfactory.com by checkerz448.

I'd really really appreciate the help if you guys could run a few laps and give me some advice.  I really think you will enjoy the track or I wouldn't have released it.  Constructive critisism is needed!

Checkerz448
#14
Track Creators / Suggestions/Questions/Help!!!
April 04, 2006, 11:28:56 PM
Hey everyone,
Not sure how many of you remember me, back in McM2 I was Poison.  I made quite a few tracks, mainly SX.  Anyways, I released two tracks for MVA and I have only gotten one helpful review.  I think my second track was pretty good, but I need some feedback before I begin my third.  I want to learn and be challenged a little bit more so I can create a better track, and I just want a good solid review on my newest track "The Flats," a SX at mcmfactory.com by checkerz448.

I'd really really appreciate the help if you guys could run a few laps and give me some advice.  I really think you will enjoy the track or I wouldn't have released it.  Constructive critisism is needed!

Checkerz448
#15
General Discussion / Re: Exporting Question for MvA
April 02, 2006, 11:32:02 PM
After further thought, I flashed back to mcm2 and I had a track that wouldn't export.  Turned out there were too many objects.  So fast forward, part of the work I did on the project was added a ton of bales because it was suggested to me that I should make my tracks like real SX, completely lined with bales.  If MVA is like McM2, I believe tracks won't export with too many objects. 
#16
General Discussion / Exporting Question for MvA
April 02, 2006, 03:54:08 PM
I was just wondering if anyone could help me troubleshoot a problem I'm having w. exporting my track for MvA.  I was working on redoing a track I had already made by making some changes.  I saved and exported, then realized I needed to make it an original name and export if I want it to run alongside my old version if people already had it so I renamed everything.  Now when I hit export it will not export the track.  It doesnt have an error message, and I searched my files and it isn't exporting.  I was just wondering if anyone could help me figure out what is going on or how to get it to export.

Thanks,
Checkerz 448