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Messages - JamieT

#1
Shadow volume is essentially the same as your terrain height map.  Except where you want shadows to appear, it will be higher than the terrain.  You need to think of it as creating a volume of space which is casting a shadow on anything inside it.

Hope that helps.
#2
I didn't know the model creator was able to reduce polygons.. Is that something you've seen before?

If the vertices are really close together, they MAY be getting compressed into the same position. At one point, that feature was programmed into the surface creator. It could still be there.  I dont remember what the tolerance for it is though.  If you see me online over the weekend, give me a shout, and I'll take a look at your model, and see if I can do some debugging.
#3
In the scene entity "AmbientDirectionalLight", there's a texture called "ColorReferenceMap".  I think that's it.

I think what C4 is asking for, is whether this could be rigged up to be compilable by DE.
#4
I'll find the name of this texture later tonight and give some context.
#5
No it's definitely possible, but I have no desire to work on that game.
#6
The files which make up the track are quite different.  Encore has an extra RGB Mask, Chrome Lum has been replaced by something else I think, plus other bits.  Even if you just use what you have in a Reflex track, the shaders make them look completely different.
#7
 ;D Sounds about right... ;D
#8
Can you send me the Collada file please?  I'll see what's going on.
#9
General Discussion MX vs ATV Reflex / Re: Leveller
January 09, 2016, 07:00:18 AM
A great feature in Leveller is the add and subtract functions.  You can take 2 heightmaps and combine them into one by adding or subtracting their heights.  So say for example you had a nice hilly terrain with a long corner which gradually sweeps down the hill, and you wanted a consistent berm on the outside of the corner.  You can make that berm on a flat terrain in the same location that it would be on the hilly terrain, and them combine the 2.

As Leveller doesn't have a layering system like photoshop, this is the next best thing really.
#10
Track Creators / Re: GROS FRAG'S MAPPING JOURNAL
December 20, 2015, 06:14:09 AM
Welcome to the Leveller club! ;)

Looking forward to seeing more.
#11
Bike and Rider Skinning / Re: Unknown String! error
December 01, 2015, 10:59:40 AM
Quote from: Schai123 on December 01, 2015, 05:46:31 AM
I've same Problem.
Additionally the helmet surface is shining very bright.
Can anybody explain how to get normal glossy surface like stock helmets or getting a mat surface?

That would be the "SFX" textures.  I can't remember the specifics so you'll have to play around yourself, but each color channel does a different thing.
#12
Should be Vsync that fixes general screen tearing.

With the terrain tearing, it seems like the graphics card is messing with the parallax mapping some how.
#13
Quote from: LOGANYZ125 on November 28, 2015, 06:01:06 PM
windows 10 fixed mine....but still see weird tearing on 1024 size tracks

Wasn't that the issue in the first place?
#14
Unfortunately then, I'm all out of ideas.  The current version is working fine for me on a Windows 8.1 64 bit machine.  It's very puzzling and I'm sorry it's not working for you.
#15
General Discussion / Re: what is wrong
November 09, 2015, 06:07:30 AM
DirectX 9.0c End-User Runtime
#17
Yes only 3 files.

First time I ran the surface creator though Win 8.1 didn't seem to trust the program, but once I chose "run anyway", it's worked each time no problem.  Maybe this is an issue for you?  Have you tried disabling your anti virus and then running it?
#18
General Discussion MX vs ATV Reflex / Re: Handguard issue
November 07, 2015, 08:01:04 AM
Because there are different models and textures for just displaying in the menus.  Once you get on track everything is lower res.
#19
Have you guys tried running as admin or tried any compatibility modes?
#20
Hmmm not sure why that would be.  Working fine for me.  Maybe try installing DirectX9 End User Runtime again.