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MX vs ATV Reflex PC Multi-Player back on line 10/8/2013.  Get Racing.

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Messages - yzmxer608

#1
General Discussion MVA / Displacement Maps
October 30, 2014, 01:40:16 AM
Do the TD guys have a tool to get the displacement from MvA tracks?  I remember being able to access almost every file besides the disp map...  Would come in handy for a few tracks I remember from back in the day.
#2
General Discussion MCM 2 / Re: Resolution Location
February 01, 2014, 03:54:52 PM
Tried installing it on my laptop with Win 7 64 and an AMD Firepro, it works fine (all resolution selections).  The game must just not like the new Nvidia stuff for some reason.
#3
General Discussion MCM 2 / Re: Resolution Location
January 30, 2014, 05:52:13 PM
Coming back to this, still having this problem.  I tried the oldest Nvidia drivers I could for my card (the first set that added support for the 670) and I still only have 640x480 for a resolution option.  Can't figure this one out...
#4
General Discussion MCM 2 / Re: Resolution Location
August 27, 2013, 09:07:31 PM
I was not able to find a fix no :(.
#5
General Discussion MCM 2 / Re: MCM 2 and Windows 8
November 29, 2012, 03:41:53 PM
Thanks for the info, sounds the same as the process in 7.

Now I just have to figure out why I'm limited to 640x480 resolution (using hardware not software rendering mode).
#6
General Discussion MCM 2 / Re: Resolution Location
August 22, 2012, 03:44:05 PM
Hmm, I didn't have a display width entry (I remember seeing that talked about when I was searching, think it might only show when you have dillo installed).  Added it anyway just to see and it didn't change anything :(.  Kind of weird, never had this problem before.

al167, I can get it to work with 3GB, but any more than that and it won't get to the loading screen.  If you have AA enabled in your graphics drivers, it seems like that makes the invisible menus worse.
#7
General Discussion MCM 2 / Resolution Location
August 21, 2012, 08:11:20 PM
Is there anywhere editable (registry, in a file you can open etc) that you can change the resolution?  I got the game working on Win7 64 with my GTX670, but the only selectable resolution is 640x480 in the game settings  :-\.
#8
General Discussion MCM 2 / Bike Models
November 29, 2011, 04:32:29 PM
Was just wondering if anyone has the MXU pkg files, or any of the models metal miracle has made?  MDX went down and all of the links I found here are dead now.

Thanks.
#9
General Discussion / Re: mcm2 on win 7?
July 12, 2010, 01:50:16 AM
You can do it, you have to limit your PC to only using 2 GB of RAM (in the RUN console type msconfig, it's in the advanced boot options).  Install the game like that, you can use hardware acceleration then too.  Remember to run the game with admin rights also.
#10
You can set the track scale (1-10) in the UE.

I tested this out in Max, I made a plane with the height and width the same res as the disp map (769x513) and also made the height and width segs 769x513.  I made a displace modifier and for the height I used the UE2 value, which is 90.  That didn't work out right, so since it's a nat I took 90 and divided it by 4.5, which is 20.  Using 20 in Max looks to be about the same as it is in UE2 now.
#11
That does help.  I have never heard of the grid scale before, so that is news.  In max I think you set the resolution for the x and y axis', then the y axis is in the same units.  I think the height from UE2 would be correct, not sure though.  I would have to test it out and see if that's how it works or not.
#12
Does anyone know how the UE and UE2 height and terrain scales correspond?  Are they the same?  Also, are the height scales (units) from UE2 and 3ds max the same?
#13
General Discussion / Re: Hello all
June 24, 2009, 03:00:39 PM
Quote from: Bulldog on June 22, 2009, 11:23:15 PM
Good to see you guys checking in here!  I hope all is well.

Pete
Let mcm2 past your fire wall, right click the shortcut and go down to properties.  Check the box that lets you choose a compatibility mode to run in, and choose Windows XP SP2.  Also go down and check the box that says run this program with Administrator rights, then click Apply.  That might help.
#14
Quote from: mcm2boys on June 18, 2009, 01:58:46 PM
QuoteI have a date.. But not for public
I usually release and then release an update in a couple of days, a habit i think i need to change in the future. Looking forward to it - the release of MVA'09 that is...

This is probably a bad time to ask but the thing that really stops me playing MVA is the frame rate, i find after 20mins or so i start to feel nautious like i'm getting car sick. Did you find a way to up the frame rate? I think when we briefly spoke to Elliott about it he said it was hard coded to 30fps, but maybe all that digging in the settings files turned up something?
So far I don't think we have found anything on it.  I wish it could be changed though, this is one of the things I just hate about this game.
#15
Cool, nice to see you still keepin' busy Laurie ;).
#16
In all honesty, that looks like a real bike.  I think it would be cool for a preview to import a track of yours in Max and do a render of the bike on a bike stand on the track somewhere.  Tell me that wouldn't look like a real photo!
#17
Ah cool, that helps a ton with the amount of time it takes to test a POV-ray 6 tile track ;).
#18
Awesome!  So no more dealing with RBW files for each tile?  That will save TONS of time!
#19
Track Creators / Re: Disp Map Gaps
May 11, 2009, 12:08:16 AM
Ok, when I import the disp into max, I will try using the disp res and height from UE2.  Thanks again :).
#20
Track Creators / Re: Disp Map Gaps
May 08, 2009, 06:28:44 PM
Ah ok, I get it now, will just have to figure out the height I want in the RBW editor.  One more question, do you know how the MvA height units compare to 3ds max height units?  I've been wondering about this so I could render object shadows in 3ds max, but not sure if the height works the same for both programs.  Again, thanks for your help both of you :).