*For people who have multi tile maps from MCM2 and MVA.
For anyone who has multi tile maps from previous games I just tested a few of my SX tracks. 6 tile Scale 1 is about a 130 scale in game and my disp is at around the 640x640 range inside the 1024x1024 square (Mine started at 769x513 due to tile overlapping MVA). Those numbers are rough but they get you where you need to be). Wake's Red Bud was a 4 tile on scale 4 if memory serves and the scale in the compiler is up around 30 or so. Again, the disp needs to be shrunk.
The good thing about the SX tile is that it's still very large. I'm able to get two full scale SX tracks on one tile and have room to spare (for anyone out there who wants finer resolution for smaller nats)
For anyone who has multi tile maps from previous games I just tested a few of my SX tracks. 6 tile Scale 1 is about a 130 scale in game and my disp is at around the 640x640 range inside the 1024x1024 square (Mine started at 769x513 due to tile overlapping MVA). Those numbers are rough but they get you where you need to be). Wake's Red Bud was a 4 tile on scale 4 if memory serves and the scale in the compiler is up around 30 or so. Again, the disp needs to be shrunk.
The good thing about the SX tile is that it's still very large. I'm able to get two full scale SX tracks on one tile and have room to spare (for anyone out there who wants finer resolution for smaller nats)