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Messages - Stevo

#1
I'm not sure if this has been patched yet but I am unable to locate my steam folder because I put steam on a second partition and the software only allows me to select steam from within the Programs files. Steam is in my second partition aka "Local Disk (D:)" as apposed to the standard "Local Disk (C:). So I cannot open the software, is there a way around this?
#2
It depends on the skill of the modeler as to how long it would take to model.
As for the collisions they wouldn't need to be flash and what about the collision creator from unleashed??
#3
Skin didn't work for me.
Game wouldn't start, did any one else have any luck??
#4
Hold up, this for alive??
Or converted to reflex? Also are you able to make custom content?
#5
Haha I didnt mean to taunt, its just a 3d modeler is rather large in size.
But it would be aweasome to get that.
I have a question, as you know there is a Gieco honda.
Now, when some one is running that and you dont have the skin the bike shows up as stock.
With that being the case why cant we have our custom skins work the same way??
#6
Theres no way your gonna get a model editor in there.
Just write a script for export (Milkshape or 3ds) and a collision program like the last one you built.
I know I'd make a few custom models xD
#7
So would there be much chance of us being able to create our own objects??
#8
I also have an ati and experienced no problems.
Just download the drivers, it'll work =D
#9
General Discussion MX vs ATV Reflex / Re: FMX Arena ?
February 08, 2012, 11:57:15 PM
I just made this for my new track, It dosent have textures etc yet but you get the idea.
Includes Distance ramp, normal ramp, kicker and landing.
They are also smother to ride but the game renders the terrain as you get closer.
#10
General Discussion MX vs ATV Reflex / Re: FMX Arena ?
February 07, 2012, 12:43:23 AM
Well at the moment we don't have objects so no stadium no ramps no nothing....
You cant focus on something you cant do buddy. Be patient though and objects will come and when they do
we can make FMX tracks.
They are possible atm BUT they wouldn't be very good as it'd be all dirt.
#11
So what kind of id could you have? For example could the id just be the name. The only problem would be if two people had a track with the same name then it would clash like you say. Or would there be a way to seed the names? so if every one has the same version of the editor, when they complete there track it'll be giving a seed dependent on the name and computer name/id number that way each track will have a different id even if the names the same.
#12
Imo objects would be better. Either way you can still race a track without a spline. Plus objects = Enduro, FMX and many other types of tracks.

And yes. In unleashed you would just export a track with a name and that would be that. For the DLC it could just be the name of the track followed by DLC e.g. "Houston2011_DLC"
#13
What evers faster man =D

Would it be possible to just have them as DLC's. this means there will be alot of them and they will be hard to track but an easy solution none the less.
#14
Nope, progress on compiler has stopped (As far as I know) And Now there creating an editor instead, similar to UE2 (Or so I hear).
#15
Are you forgetting it is a game for IOS..... Just released on p.c. for the fun of it. I enjoyed it.
#16
As far as I know there's only a handful that still play Unleashed, there's a few that play Reflex but most of the big names have gone to MXS.

I play Reflex btw.
#17
Yeah sorry about that what parts were you abit fuzzy on?
#18
Any chance of a release for others to play with??
#19
Here's a link to SX_Frenso, its a replica I built unintended.

http://www.mvamaniacs.com/track_view.php?trackid=1046&page=1


I found this information when I was on MvA Forums and was curious. 
#20
Pulse and myself have found a few Tracks that were create for reflex, released with reflex but not activated ingame.

The tracks are in the database. It would be much appreciated if some one with a bit more tek skill than myself
would look into this and maybe even activate them.

SX_Frenso

SX_FrensoB

SX_Springfield
SX_SpringfieldB

And many more.