Quote from: Fixer on August 20, 2011, 06:26:49 PMThe spots are a very good idea ! I'm gonna learn how to use transparency tonight, so far I only know how to use a single texture file.
You could put a bevel on the edges without adding many polys.
If you have any transparency it might look fake or weird unless... you put something (a smaller box) underneath to see through > to.
Maybe you would want spots (all over) where you can see through at 100% to the underlying box, might give it some depth?
With a very short bevel, it will be more convincing indeed.
Thanks !
