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Messages - Shadow

#1
Sorry for the late reply :-[ Forgot about this almost completely until today when I saw a reply in the mxhq thread.

Not really sure what more info I could tell you. What I wrote in the thread is pretty much all I did.
I just moved the forks to a random direction in siktrix (moved in one frame and tweened only the forks a few frames to both directions from the changed frame), saved the trick, went in game and checked how it affected the fork animation. The first direction made the separation noticeably worse so I thought what happens if I move the forks to the opposite direction and lo and behold they separated less. Then it was just repeating the whole process lots and lots of times.
#2
Hey Laurie, have you had any time to check the fork separation issue in siktrix?

Not sure if you've known this already but I recently figured out why the forks separate. Here's the thread I made in mxhq considering it. Perhaps this will give you some info on how to solve the problem eg limiting how much the handlebars can turn/rotate so it will never go 'out of bounds' and cause the fork separation.
#3
Sad to hear that but no worries, you've done more for the game than I probably ever will..
#4
Hey, has there been any progress regarding the fork separation and/or the floating?
#5
Any news on solving that fork separation? Also I ran into another problem the other day, I was trying to do a scrub out of the ragdoll and while the rider seemed to be touching the bike in editor, he was floating about a feet over the bike in game.