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Messages - Swe3tdre4mz

#1
Track Creators / Re: Problem with generating topdown
September 16, 2016, 02:04:17 PM
It just worked fine for me. Wish I knew more about trouble shooting  so I could help u out. I'm able to at least tell u that it does work though.
#2
i had the same issue and this worked for me but i didn't get the 15 million for some reason. my balance is 0
#4
what's the trick to make the tuff blocks appear after the race has started to block off parts of the track that i see in some of your tracks?
#5
Track Creators / Re: working on elevation ?
July 10, 2016, 06:22:38 PM
Thanks I'll give that a try
#6
add me... swe3tdre4mz on steam
#7
Track Creators / working on elevation ?
July 01, 2016, 10:35:24 AM
can anyone point me to some sort of tutorial or info about building jumps, etc. on different elevations? when i build on elevation the only way i know how to make things is with the gradient thing using gradient editor and using the eyedrpper to match colors. but when i use the curves feature ( ctrl-M ) for better jumps it always makes the low points darkest black which don't work when the elevation u are working on is near white. I've looked around and can't find any info. Thanks
#8
Nvm. I figured it out.
#9
Thanks. Do u know a place where I can learn about chromlum? the detonator kit didn't have any help on that one. I already have the red green and blue used for dirt textures or I'd do the RGB . Unless u still can?
#10
Almost done with first track all that I have left to do is put down the white hole shot line. And do the splines to make it raceable. What do u guys use to make the hole shot line? And if anyone has a link to a spline tutorial so I don't make the same spline mistakes that I see complained about on here that would b great. Thanks
#11
Track Creators / Re: Ruts help please
June 14, 2016, 09:13:46 AM
Thanks man I'll give it a try
#12
Track Creators / Re: Ruts help please
June 13, 2016, 09:24:11 AM
Ok thanks bro. Love your tracks btw. Yah I guess it's "fake ruts" I'm talking about or tractor marks or whatever u choose... no what I'm saying? Ok yah I guess I missed the part where u add them to the bump model. So far I did the height map and RGB and added some textures in DE and some bales. Haven't messed with bump models yet I thought the ruts were added in the RGB. I also have some damn floating bales so now I need to figure out how to find and delete them in DE
#13
Track Creators / Ruts help please
June 11, 2016, 10:57:25 PM
Can somebody help me with my ruts? I'm talking about the kind u lay down with the special paint brush from the c4 detonater kit on the RGB map. No matter what I do I can't figure out how to make the rut appear in game. I've tried the instructions from the c4 kit but I guess I'm not understanding or missing something. Also looked at some YouTube vids but still can't figure it out. I've tried making them directly on the red layer. I've tried them on the main track path witch turned out ridiculous. I've tried making them their own layer on the RGB. Can't figure it out and driving me crazy. Seems like it should b the simplest part   Thanks in advance for any help