Twisted DIRT Forums

MX vs ATV (and prior MX games) Forum => Track Making Tools (Reflex Track Compiler, MVA Editor, Armadillo/Dillo Too/APM/Etc.) => Topic started by: Robbo566 on March 30, 2005, 03:40:49 PM

Title: How to get rid of the black background on the sky?
Post by: Robbo566 on March 30, 2005, 03:40:49 PM
How do I get rid of it? Place some hills or something? Will it be there when I'm in game?

(http://img.photobucket.com/albums/v163/Yamaha_85/blacksky.jpg)
Title: Re: How to get rid of the black background on the sky?
Post by: metal_miracle on March 30, 2005, 05:54:42 PM
why not bundel the track in d2 and when you bundel you click no when asked to lock the track if you do that you can open the track and continue on the track..

and i think the hills show cuz d2 don render too far.
Title: Re: How to get rid of the black background on the sky?
Post by: AUS_Twisted on March 30, 2005, 06:13:49 PM
You cant get rid of those black hills because they are apart of that skycube you are using, check at Factory of which skycube you downloaded and you will see what I mean. You wont be able to see the black in game unless you get really high up like your are in DilloToo, but MCM2 has a further view distance.
Title: Re: How to get rid of the black background on the sky?
Post by: VMX_101 on March 30, 2005, 10:22:42 PM
You need to change the ini File to show the whole sky.

Make Cube ini :

[General]
TotalPalettes=1
TotalCubes=1

[Palette_1]
TotalFileSets=1
FileSet_1=f00?0001.tga
NumberOfColors=256

[Cube_1]
BasenameTGA=f00*0001.tga
Format=CompressedLZW555
PaletteId=1
Face1Resolution=128,128,128,128,128,128,128,128,0,0,0,0,0,0,0,0
Face2Resolution=128,128,128,128,128,128,128,128,0,0,0,0,0,0,0,0
Face3Resolution=128,128,128,128,128,128,128,128,0,0,0,0,0,0,0,0
Face4Resolution=128,128,128,128,128,128,128,128,0,0,0,0,0,0,0,0
Face5Resolution=128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128
Face6Resolution=0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0


Changed ini File:

[General]
TotalPalettes=1
TotalCubes=1

[Palette_1]
TotalFileSets=1
FileSet_1=f00?0001.tga
NumberOfColors=256

[Cube_1]
BasenameTGA=f00*0001.tga
Format=CompressedLZW555
PaletteId=1
Face1Resolution=128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128
Face2Resolution=128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128
Face3Resolution=128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128
Face4Resolution=128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128
Face5Resolution=128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128
Face6Resolution=0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0



That should fix your problem
Title: Re: How to get rid of the black background on the sky?
Post by: Fixer on March 31, 2005, 01:28:37 AM
The picture looks like the perimeter texture is dark -- because of the way the dark area is meeting the main tile??

Title: Re: How to get rid of the black background on the sky?
Post by: MX45 on March 31, 2005, 05:35:36 AM
I thought it was when you bundle a sky with no ground, or fog color....

(http://www.mcmfactory.com/objects/Hesitation_Sky_Cube.jpg)
Title: Re: How to get rid of the black background on the sky?
Post by: AUS_Twisted on March 31, 2005, 06:44:19 AM
Quote from: KXmotox45 on March 31, 2005, 05:35:36 AM
I thought it was when you bundle a sky with no ground, or fog color....

(http://www.mcmfactory.com/objects/Hesitation_Sky_Cube.jpg)

It's just the black on the bottom showing up like I posted, you wont see it in game racing though. I dont know why people have that black at the bottom? it makes the skycube not look so good when ya see the flat picture of it.
Title: Re: How to get rid of the black background on the sky?
Post by: Robbo566 on March 31, 2005, 01:01:31 PM
Cool. Thanks for your help guys.

Also.. now I have another problem. I made a copy of the .prj file, then bundled it. I put the .env file in the SX folder, but it says track un-available, even though it works. Is that because I bundled it with no stadium?

How do I bundle with no stadium using DilloToo and APM?