Twisted DIRT Forums

MX vs ATV (and prior MX games) Forum => Track Creators => Topic started by: kingcobra on August 10, 2004, 09:34:59 PM

Title: way to unpack the games orig maps?
Post by: kingcobra on August 10, 2004, 09:34:59 PM
is there a way to unpack the games original maps so I can edit/change one of them to my liking?
Title: Re: way to unpack the games orig maps?
Post by: TNT_wfo on August 10, 2004, 10:20:17 PM
Yes there is a way to unpack a track but its a secret proccess that can only be done by TD. And no they wont upack it for you for editing  :P
Title: Re: way to unpack the games orig maps?
Post by: kingcobra on August 10, 2004, 11:21:27 PM
*#*#*???whats with all the secrets??? I have made over 60 cars and 12 or so maps for another game and there are no secrets at the forums there...if you need a utility or some info on this stuff they gladly supply it...someone here being greedy? or do you just like to feel important?  why can't I edit it for my personal use? I BOUGHT the game...I had no intentions of uploading an altered stock map I'm not an idiot...I have been all over this site trying to get info on map and vehicle making and all I seem to be getting is "ask this guy he'll do it for you" well what if I want to do it MYSELF?
Title: Re: way to unpack the games orig maps?
Post by: cR on August 10, 2004, 11:26:45 PM
Hmmm yeah you got a point there... but there is stuff whit the game's EULA or something so... but I think it should be good for a tutorial whit plugs or whatever needed to export bikes... maybe even a 3ds file whit the bars, footpegs etc on the right place so you have an actual idea of how the rider will fit ur bike....

but this was about tracks really... lol ... I guess you should just remake the track urself lol :|
Title: Re: way to unpack the games orig maps?
Post by: kingcobra on August 10, 2004, 11:31:43 PM
if I could take one apart it would help me understand whats required to make one! that's how we learn isn't it?
Title: Re: way to unpack the games orig maps?
Post by: VMX_SKYmx99 on August 10, 2004, 11:33:42 PM
There is an example bike somewhere.  I'll put up a link tomrrow for you guys.
Title: Re: way to unpack the games orig maps?
Post by: cR on August 10, 2004, 11:37:52 PM
Cool thnx Sky, but it isnt the MR3 model right? I used it as a base and it worked pretty good but it needed tweaking i think... would be better to have it exaclty right so u can work around bugs and twiches like grabbing ur steer on the wrong place...

(mebbe whe need a topic on this, getting off topic here ... lol, my fault srry)
Title: Re: way to unpack the games orig maps?
Post by: VMX_SKYmx99 on August 10, 2004, 11:42:45 PM
This one is based on the mr3 mod i believe but isn't it.
Title: Re: way to unpack the games orig maps?
Post by: AheadBMX_6 on August 10, 2004, 11:44:03 PM
They don't let the secret out because you could then extract maps out of user created tracks. That would cause alot of trouble and alot of *#*#*.
Title: Re: way to unpack the games orig maps?
Post by: VMX_SKYmx99 on August 10, 2004, 11:45:08 PM
Here ya go... found it quicker than i thought.  ;)

http://www.mcm2extreme.com/files/pafiledb.php?action=file&id=166
(http://www.mcm2extreme.com/files/uploads/MCM2_Bike_Base.jpg)
Title: Re: way to unpack the games orig maps?
Post by: kingcobra on August 11, 2004, 12:01:08 AM
I dont need a model...I can make that...I wanted to edit the jumps on a stock map to my liking...
Title: Re: way to unpack the games orig maps?
Post by: AMA_DirtTwister on August 11, 2004, 12:19:04 AM
The main reason that we don't tell how to extract the data is because of the fact that it is encrypted in the first place.  As far as I know there are only two people that have figured out how to get the data.  Laurie and myself.  Rainbow chose to encrypt their models and their tracks.  We respect that and we don't make the information available. 

This also why we created the PKG format.  The act of adding the models to MCM2 requires us to either encrypt the data or decrypt the MCM 2 data.  We chose to encrypt our data for the reason above.

The fact that Laurie figured out how to do it, is what made it possible for him to create Dillo 2.  The brainstorming of Laurie, Jeff, and myself with the help from several others made BikeSwitcher possible.  The addition of Extreme and his prolific 3D modeling make BikeSwitcher much more than I thought would be possible.

You guys are free to also figure out how to do it and then let your conscience be your guide on what you do with that information.

Other game developers are more open about their file formats and encourage the mod community to modify their games to the max.  Rainbow provided some information and encrypted others.

Bruce
Title: Re: way to unpack the games orig maps?
Post by: kingcobra on August 11, 2004, 12:58:28 AM
you win...I give up ???
Title: Re: way to unpack the games orig maps?
Post by: Crashnburn11 on August 11, 2004, 02:08:05 AM
if you need to learn how to make tracks www.mauicool.org is the place to go.  i would also recommend getting leveller and if you need any help i will help you.  my msn is socalmotopimp@aol.com and my aim is socalmotopimp
Title: Re: way to unpack the games orig maps?
Post by: VMX_krazyman821 on August 11, 2004, 07:48:07 AM
Hey Kobra,I can also help get you started making tracks if you want.
My MSN user is :   kxkrazyman821@earthlink.net
Title: Re: way to unpack the games orig maps?
Post by: kingcobra on August 11, 2004, 09:23:49 PM
wow thanks guys!!! I'll be in touch!
Title: Re: way to unpack the games orig maps?
Post by: VMX_SKYmx99 on August 12, 2004, 12:51:40 AM
me too.  Skymx99@hotmail.com  Anytime at all bro.  :)
Title: Re: way to unpack the games orig maps?
Post by: Crashnburn11 on August 12, 2004, 12:55:35 AM
and if you really want to look at a map you can download any of mine and ill tell you the password to open it in dillo 2
Title: Re: way to unpack the games orig maps?
Post by: mcm2boys on August 15, 2004, 10:48:49 PM
Welcome Kingcobra,

Are you the same guy who's name is all over Insane Garage? If so i'm looking forward to seeing what you can add to our community it should be good.

I can see this question has been well answered already but i have 2 cents to throw in as well. As well as the reasons given by Bruce for not making tools for unpacking maps available to everyone i want to point out that it would open up many new possibilities for cheating and ripping. This game isn't just about the track builders, there is also the racers, the skinners and the object modellers and this could have an effect on all of those groups. We only have to look at the skinning problems that come up each time someone rips a skin, and having seen a lot of people walk away from skinning because their stuff gets ripped i don't want to see the same happen among track builders.

The system as it stands protects those people who want their tracks locked and those generous souls like crash who are happy to share their maps can do so freely.

I think the system works well and the ability to open anyones track without their permission will only cause unwanted problems.

Laurie
Title: Re: way to unpack the games orig maps?
Post by: cR on August 16, 2004, 07:26:57 PM
About skin ripping...dont think this would be doable but I'll just spit it...

Like the bikes have been incrypted or something..that might be good for skins if someone could just run there .tga file trough a crypter proggy and get it out as well a .dat file or whatever... off course whitout a ".dat" to .tga option. If someone then wants to edit it, they will HAVE TO contact the creator...
Title: Re: way to unpack the games orig maps?
Post by: mcm2boys on August 16, 2004, 10:49:12 PM
hmm, interesting idea i have thought about this before but i can't remember if i tried experimenting with it. The only problem i think is that MCM2 expects user skins to be in standard TGA format. One possibility would be for Bruce to mod BikeSwitcher to replace the in game skins then you could seal them up in a PKG so no one could rip them. But then the whole USer skin system would be bypassed so other racers online would just see you riding with a stock skin.


Laurie
Title: Re: way to unpack the games orig maps?
Post by: cR on August 16, 2004, 11:11:16 PM
Might be a way around it...memory hacking maybe?
Title: Re: way to unpack the games orig maps?
Post by: AMA_DirtTwister on August 17, 2004, 10:56:08 PM
I was looking at the riders.pb file.  It lists all of the stock skins (52 of them).   I wonder if we added to the list of skins and appended the extras skins to bike.res, would it cause problems if some people had 52 skins and others had more?

Bruce
Title: Re: way to unpack the games orig maps?
Post by: mcm2boys on August 18, 2004, 03:57:31 AM
I guess we need to try it and see, i can see ways it might cause problems but it really depends on how MCM2 passes what information between riders online. Maybe we can hook up and try it out. It would be good to give skin makers the same protection that the model makers and track creators get.

Laurie
Title: Re: way to unpack the games orig maps?
Post by: cR on August 19, 2004, 12:12:53 PM
I hope you'll be able to work this out, since everyone is complaining about skin rippers, this would be the perfect thing to stop that.
Title: Re: way to unpack the games orig maps?
Post by: VMX_GravityX2 on August 19, 2004, 03:08:01 PM
Quote from: mcm2boys on August 18, 2004, 03:57:31 AM
I guess we need to try it and see, i can see ways it might cause problems but it really depends on how MCM2 passes what information between riders online. Maybe we can hook up and try it out. It would be good to give skin makers the same protection that the model makers and track creators get.

Laurie

Yes! that's what us skin makers need. Would stop alot of arguments.
Title: Re: way to unpack the games orig maps?
Post by: cR on August 19, 2004, 03:11:21 PM
alot? lol you meen TONS :P
Title: Re: way to unpack the games orig maps?
Post by: VMX_GravityX2 on August 19, 2004, 04:11:39 PM
Whatever. ::)
lol!
Title: Re: way to unpack the games orig maps?
Post by: cR on August 19, 2004, 06:06:30 PM
If it can't be added in the game files, how about a proggy that runs on the background and it reads for example .pkg files placed in the BIKES or RIDERS folder, and makes the game read it as TGA...
Title: Re: way to unpack the games orig maps?
Post by: MX45 on August 28, 2004, 04:53:23 AM
would each rider (if racing online) have the same skin though. As when you have a certain model you are on, everyone else is on that model?

and by the way cobra, you can see any of my maps, just contact me on aim/msn