Twisted DIRT Forums

MX vs ATV (and prior MX games) Forum => Track Creators => Topic started by: XFR_MJS on March 08, 2005, 01:53:59 PM

Title: Dillo2 Question
Post by: XFR_MJS on March 08, 2005, 01:53:59 PM
I did a search and couldnt find the answer.. so here is goes, can you import a new height map into Dillo2? if not can you export your objects and import them back into a new project? thxs for help :)
Title: Re: Dillo2 Question
Post by: Fixer on March 08, 2005, 04:05:55 PM
You can import a new *.trn- which is a combination of the disp & tex maps. Some or all your objects could be buried or floating.
Title: Re: Dillo2 Question
Post by: XFR_MJS on March 08, 2005, 04:11:59 PM
i just want to remove one rut in a corner.. so it shouldnt mess anything objects up at all.. thxs for help