Twisted DIRT Forums

MX vs ATV (and prior MX games) Forum => Track Creators => Topic started by: kingcobra on August 07, 2004, 08:58:41 PM

Title: new here...modeler wanting to learn custom vehicles for mm2...
Post by: kingcobra on August 07, 2004, 08:58:41 PM
I made this...it would be cool to have it in mm2...any help is appreciated...

(http://img.photobucket.com/albums/v32/kingcobracustoms/xxx.jpg)
Title: Re: new here...modeler wanting to learn custom vehicles for mm2...
Post by: tw0_f0ur_ on August 07, 2004, 09:11:10 PM
NICE  :o whats the polly count.. but ull have to talk to extreme if u want it in mcm2 looks cool tho!
Title: Re: new here...modeler wanting to learn custom vehicles for mm2...
Post by: kingcobra on August 07, 2004, 10:38:37 PM
the body is only 1800 verts and the wheels are around 1000 each, its all mapped to a single map...will it work?
Title: Re: new here...modeler wanting to learn custom vehicles for mm2...
Post by: kingcobra on August 08, 2004, 12:37:43 AM
here it is in another game that I make cars for...

(http://img.photobucket.com/albums/v32/kingcobracustoms/z.jpg)

(http://img.photobucket.com/albums/v32/kingcobracustoms/zz.jpg)

Title: Re: new here...modeler wanting to learn custom vehicles for mm2...
Post by: kingcobra on August 08, 2004, 12:39:05 AM
dam...for some reason the pics got all screwed when I posted them...sorry for crap quality I dont know what happened
Title: Re: new here...modeler wanting to learn custom vehicles for mm2...
Post by: kingcobra on August 09, 2004, 02:03:21 AM
um...nevermind...lol...I tried out the avt thats available for mcm2 and the games physics just don't work well with more than 2 wheels...I might make a new dirtbike for the game tho...whats the poly limits for the bikes parts???
Title: Re: new here...modeler wanting to learn custom vehicles for mm2...
Post by: VMX_SKYmx99 on August 09, 2004, 11:02:59 AM
Contact extreme for that info.  If you make a dirtbike... Make a KXF250.  We need a good KX model 
Title: Re: new here...modeler wanting to learn custom vehicles for mm2...
Post by: tw0_f0ur_ on August 10, 2004, 01:08:02 AM
the polly limit would be 2000-4000 pollys without being laggy
Title: Re: new here...modeler wanting to learn custom vehicles for mm2...
Post by: kingcobra on August 10, 2004, 07:47:35 AM
is that body and forks? or does that include the wheels?
Title: Re: new here...modeler wanting to learn custom vehicles for mm2...
Post by: tw0_f0ur_ on August 10, 2004, 11:50:31 AM
well all you have to make it the bike without wheels, b/c extreme will put them on
Title: Re: new here...modeler wanting to learn custom vehicles for mm2...
Post by: cR on August 10, 2004, 12:11:16 PM
But u can make ur own wheels if u want right?
Title: Re: new here...modeler wanting to learn custom vehicles for mm2...
Post by: Daniel Ahlgren on August 10, 2004, 04:57:11 PM
Quote from: tw0_f0ur_ on August 10, 2004, 01:08:02 AM
the polly limit would be 2000-4000 pollys without being laggy

omg your stupid bro there is no polly limit to get it to lag the thing that does so it laggs on a  track is if there is alot of trees and trust me ones i made a stadium that was 150000 polys and there was nada lag
Title: Re: new here...modeler wanting to learn custom vehicles for mm2...
Post by: cR on August 10, 2004, 10:52:06 PM
It depends on ur system specs alot, the game to... I think for a "low" poly bike 1000 to 1500 polygons, and for a more "high" poly up to 3000 polygons, whitout the wheels, if u make wheels, I think around 200 or 250 polygons each would be good, just a guess on that...

Bikes can't use multiple texture maps right, but if you want high detail textures u can use 1024x1024 maps, probably a good idea to release it whit an 512x512 one for the guys whit a slower system. Keep in mind, if you use detailed textures theres a big chance you can cut away a lot of polygons, example, use some small beveling on your texture map so you dont need to add more faces for depth so you can use them for the basice shape...

I hope that helps a bit, you just need to blend in the textures whit the model to make it look good if you know what I mean... talking from my experience in the GTA-VC modding scene wich a was involved in for quite some time...
Title: Re: new here...modeler wanting to learn custom vehicles for mm2...
Post by: VMX_SKYmx99 on August 10, 2004, 11:20:27 PM
I believe there is a poly limit guys.  i remember extreme saying something about it WAY back.  But I could be wrong.
Title: Re: new here...modeler wanting to learn custom vehicles for mm2...
Post by: kingcobra on August 10, 2004, 11:26:18 PM
um...you people have seen my atv...there shouldn't be any questions as to my modeling knowledge. if there is go here www.kingcobracustoms.20megsfree.com  I don't need info on HOW to model OR map a model...I just need to know what I have to work with...I can MAKE ANYTHING trust me...I can make you a dirtbike with 300 polygons or 300,000...I need to know what the limits are. sheesh
Title: Re: new here...modeler wanting to learn custom vehicles for mm2...
Post by: cR on August 10, 2004, 11:36:02 PM
Sjeeess don't get all fired up man, I just posted some good polygon limits you should keep in mind, IMHO.
Title: Re: new here...modeler wanting to learn custom vehicles for mm2...
Post by: VMX_SKYmx99 on August 10, 2004, 11:37:04 PM
OMG dude  :o  Those look REAL!  Please make an 04 KXF 250.  Please.  But contact extreme and im sure he'll tell ya all you need to know.  ;)
Title: Re: new here...modeler wanting to learn custom vehicles for mm2...
Post by: AUS_Twisted on August 12, 2004, 07:58:48 AM
Very nice models on the photo pages ;)
Title: Re: new here...modeler wanting to learn custom vehicles for mm2...
Post by: Bunny on August 13, 2004, 03:43:12 PM
Oh man kingcobra who cares about not being able to change the physics, you need to make some of those cars for the game.  That would be seet imo.
Title: Re: new here...modeler wanting to learn custom vehicles for mm2...
Post by: cR on August 14, 2004, 10:48:15 AM
LOL bunny... they probably to HIGH poly...
Title: Re: new here...modeler wanting to learn custom vehicles for mm2...
Post by: Bunny on August 14, 2004, 11:12:53 AM
I can clearly see that Clint.  So when he was making those, I'm sure he was goin' for high poly, but I'm sure he can find a way to reduce the polys to be able to have it playable in mcm2.

Just thought/suggestion
Title: Re: new here...modeler wanting to learn custom vehicles for mm2...
Post by: cR on August 14, 2004, 11:29:02 AM
Probably optimize modifier, and that goes at cost of the goog looks... starting from scratch would be better
Title: Re: new here...modeler wanting to learn custom vehicles for mm2...
Post by: Bunny on August 14, 2004, 12:35:27 PM
Yeah probably, it might then end up looking like crap.  Starting from scrath would be better I guess because you would know the number of polys you had to work with. :D
Title: Re: new here...modeler wanting to learn custom vehicles for mm2...
Post by: metal_miracle on August 15, 2004, 12:33:03 PM
I made a model that has 5700 polys and run fine on a  asus v7700  geforce gts2  32mb  and thats a 4 year old card.
Title: Re: new here...modeler wanting to learn custom vehicles for mm2...
Post by: cR on August 15, 2004, 05:14:44 PM
wel 5700 polys and exactly alot... like the cars on his site are probably at least 100 000 ...