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MX vs ATV (and prior MX games) Forum => Track Making Tools (Reflex Track Compiler, MVA Editor, Armadillo/Dillo Too/APM/Etc.) => Topic started by: MX45 on February 23, 2005, 08:37:45 AM

Title: AOS
Post by: MX45 on February 23, 2005, 08:37:45 AM
I'm having trouble with armadillo object scripter. When I try to run the script in max is get and error that says

--Unknown Property: "pos" in undefined
Title: Re: AOS
Post by: MCMnut on February 23, 2005, 04:18:02 PM
I guess that's because you're using some "POS" objects.  ;)  :D  lol!

No, what it usually means is that the spelling is off somewhere with the object(s) you are using.  Remember that that you need the object name and file name to match each other.  Also, make sure there are no dashes "-" in the name as these get translated into the minus sign operator.  Use underscores instead.

Take a look at the names in the Max file it is crapping out on.  If you still need help let me know (usually email is best).

Jeff
Title: Re: AOS
Post by: Fixer on February 23, 2005, 05:09:33 PM
Quote from: MCMnut on February 23, 2005, 04:18:02 PM
I guess that's because you're using some "POS" objects.  ;)  :D  lol!

:D ;D
Title: Re: AOS
Post by: MX45 on February 24, 2005, 12:56:18 AM
Everything is named the same, max file, slt, and texture tga. I used underscores, and some capiltal letters.
I'm can't get the script to run for one object, or when I combine them.
Title: Re: AOS
Post by: Fixer on February 24, 2005, 02:54:29 AM
Say your max object, tex, & slt are: myobject.max , myobject.tga , myobject.slt--- then in the "objects" name -IN MAX it must also be called "myobject"
Select the object in max, in the  2nd box  on the utility tab is the max name (where it says box or whatever shape you start with when you create an object in max)

If you are using more than one of the same object you need to add an underscore (_) to the max objects name- not the max file name.
ex:  myobject_
Title: Re: AOS
Post by: MX45 on February 24, 2005, 04:01:52 AM
OH, I gotchya now. Thanks.

can't try it out now, but that seems like that's the problem.

edit, it works  ;D